wariolandgoldpiramid
i am me
When i first discovered WwwWario, and found out that one of the games he plans to create is a romhack of Wario Land 3, i started thinking if I could come up with some good puzzles. I wanted to make some creative use of the game's mechainics, and make the player do things they never had to do in the origional game.
These 4 things are what I came up with.
Ideas #1-3 were all hand-drawn, then text was edited to explain the ideas. #4 was done in Paint, with sprites obtained from Mario Universe, and a few other places i unfortunatly dont remember.
Idea #1. Focuses on Invisible Wario. Requires Wario to go throught a door while invisible, as well as use Mad Scientist as a projectile to break enemy blocks
Idea #2. Focuses on Flat Wario. Teases the player with a chest that can not be opened while Wario is flat, and makes the reason to play golf very unusual. Kind of inspired by The Steep Canyon, where you play GOLF just to get to the slope, while ironicly there's a slope in a previous room but is to low to use to break needed blocks
Idea #3. This focuses on Zombie Wario, and forces the player to learn it's mechanics. In the origional game, Wario only needs to walk throught spikes as a Zombie to get a key in Forest Of Fear, and a Music Coin in The Vast Plain, and never is there a need to walk on skinny platforms as a Zombie. Therefore, even players who played Wario Land 3 a lot migt forget about walking throught spikes, and not master the other mechanic.
This puzzle is to force the player to use the mechanics. I actually made a game design mistake here, and wanted to show the mistake. There needs to be some light (or even better for the tutorial - water) in the pit, or else Wario will remain a Zombie forever.
Also, today I think that having the first introduction to Zombies in Tower Of Revival. That would mean no Zombies in A Peaceful Village at night? No Zombies in The Vast Plain? Or in A Town In Chaos? Yeah... Bad idea... Ok, i think while zombies and light may apper on the first visit to the Village and the Plain, this tutorial should be in red (beginning of the game, at night) treasure of Desert Ruins.
Idea #4. Focuses on using your resources. The solution is self explanatory (try to solve it in your head), but it uses a bunch of Lock&Key methods in the same room, showing variety
Well, that's all I came up with
Maby some day I'll come up with more
Maby if I ever replay the game it will inspire me to do so
These 4 things are what I came up with.
Ideas #1-3 were all hand-drawn, then text was edited to explain the ideas. #4 was done in Paint, with sprites obtained from Mario Universe, and a few other places i unfortunatly dont remember.
Idea #1. Focuses on Invisible Wario. Requires Wario to go throught a door while invisible, as well as use Mad Scientist as a projectile to break enemy blocks

Idea #2. Focuses on Flat Wario. Teases the player with a chest that can not be opened while Wario is flat, and makes the reason to play golf very unusual. Kind of inspired by The Steep Canyon, where you play GOLF just to get to the slope, while ironicly there's a slope in a previous room but is to low to use to break needed blocks

Idea #3. This focuses on Zombie Wario, and forces the player to learn it's mechanics. In the origional game, Wario only needs to walk throught spikes as a Zombie to get a key in Forest Of Fear, and a Music Coin in The Vast Plain, and never is there a need to walk on skinny platforms as a Zombie. Therefore, even players who played Wario Land 3 a lot migt forget about walking throught spikes, and not master the other mechanic.
This puzzle is to force the player to use the mechanics. I actually made a game design mistake here, and wanted to show the mistake. There needs to be some light (or even better for the tutorial - water) in the pit, or else Wario will remain a Zombie forever.
Also, today I think that having the first introduction to Zombies in Tower Of Revival. That would mean no Zombies in A Peaceful Village at night? No Zombies in The Vast Plain? Or in A Town In Chaos? Yeah... Bad idea... Ok, i think while zombies and light may apper on the first visit to the Village and the Plain, this tutorial should be in red (beginning of the game, at night) treasure of Desert Ruins.

Idea #4. Focuses on using your resources. The solution is self explanatory (try to solve it in your head), but it uses a bunch of Lock&Key methods in the same room, showing variety

Well, that's all I came up with

Maby some day I'll come up with more

Maby if I ever replay the game it will inspire me to do so
