Figured I'd let everyone thoughts marinate before starting a thread like this. And if your copy is stuck in "Shipping on Monday" hell, huh, sorry
Teh good
-The character concept is *great*. Far from limiting the scope of the microgames too much, the additional layer of "How do this task with the character I have right now" perfectly compliments WarioWare's appeal, and it adds ton of depth by giving the games so much variations and different solutions. And how certain games having out-of-the-box solutions for the character you're using (like playing as Penny in any games that involve watering something or putting out a fire) shows how much the devs thought this game through.
I don't even think the characters being blatantly unbalanced is actually a problem. There's a certain fun factor in figuring out how to do a game with a "bad" character. And if the "My streak ended because I got an impossible combination" factor is just too frustrating, you can just stick to the 3/5 character mode and stack your team with all the OP characters.
That being said... I don't wish a happy birthday to whoever thought forcing you to play as 5-Volt on the grapes boss game was a good idea.
-Penny's song and the (ingame) credit themes are bangers.
-This is the best batch of Nintendo games yet
-I love Pyoro! He's the MVP. His fucking voice is just so great. He's like a better Yoshi.
- I greatly enjoyed the action elements in both final stages. If DLC or a sequel expands on the idea of having to navigate levels or dodge stuff during intermissions, I'll be pleased.
- I saw a Japanese guy on Twitter go "This Ko Takeuchi concept art is too good. They should put in a museum and charge you 10.000 yens for entry". He's right.
-I.m actually liking the whole gacha metagame of leveling up characters by giving them gifts. It's fun to figure out what item is best for whoever by reading the descriptions and one's own knowledge of the Deep WarioWare lore. Or just gambling.
-Speaking as the local deranged Ashley fanboy, I love how she is here. She's both at her most badass and funniest yet, nobody can say she doesn't fit with the rest of the cast now. And she's broken as hell too!
-While I still don't like many of the redesigns, the Gold art style is a lot more pallatable with the more dynamic poses and facial expressions, and actual shading during the cutscenes.
-Speaking of the cutscenes, I really like them! They're so weird and briskly paced. Gold's format of having character standing and talking with Filmation-tier animation was fine as an one-off to showcase the voice acting, but I wouldn't liked the following games to be like that.
The bad
... Which makes the lack of animated outro somewhat dissapointing.
-I suppose this is going to be heavily region-dependent, but at least in French some microgame prompts are mistranslated. There's this game in Mona's where you have to prevent a guy's glasses from being fogged up by pushing his meal plate or vacuuming all food (if Orbulon) but the prompt is translated to "Avoid the steam!", which is rather misleading.
-The lack of real toys and minigames is a bit of a letdown. Friendless battle is very fun but not quite enough to make up for the paucity of everything else.
-I don't really mind that much there's no full voice acting this time but the inconsistency of it is distracting. Sometimes a subitle is silent, sometimes they only say the first word, sometimes they say the whole thing. There's no pattern to it and it varies by dubs too (French actually has more voiced lines than English, though not all of them).
Overal, I find this is easily the strongest WarioWare in term of core mechanics. I'm not sure if it'll top Smooth Moves for me since it lack the "Using new technology in creative and surprising ways" factor, but it's a very strong sequel and I see myself playing it for a long time... but what about you?
Teh good
-The character concept is *great*. Far from limiting the scope of the microgames too much, the additional layer of "How do this task with the character I have right now" perfectly compliments WarioWare's appeal, and it adds ton of depth by giving the games so much variations and different solutions. And how certain games having out-of-the-box solutions for the character you're using (like playing as Penny in any games that involve watering something or putting out a fire) shows how much the devs thought this game through.
I don't even think the characters being blatantly unbalanced is actually a problem. There's a certain fun factor in figuring out how to do a game with a "bad" character. And if the "My streak ended because I got an impossible combination" factor is just too frustrating, you can just stick to the 3/5 character mode and stack your team with all the OP characters.
That being said... I don't wish a happy birthday to whoever thought forcing you to play as 5-Volt on the grapes boss game was a good idea.
-Penny's song and the (ingame) credit themes are bangers.
-This is the best batch of Nintendo games yet
-I love Pyoro! He's the MVP. His fucking voice is just so great. He's like a better Yoshi.
- I greatly enjoyed the action elements in both final stages. If DLC or a sequel expands on the idea of having to navigate levels or dodge stuff during intermissions, I'll be pleased.
- I saw a Japanese guy on Twitter go "This Ko Takeuchi concept art is too good. They should put in a museum and charge you 10.000 yens for entry". He's right.
-I.m actually liking the whole gacha metagame of leveling up characters by giving them gifts. It's fun to figure out what item is best for whoever by reading the descriptions and one's own knowledge of the Deep WarioWare lore. Or just gambling.
-Speaking as the local deranged Ashley fanboy, I love how she is here. She's both at her most badass and funniest yet, nobody can say she doesn't fit with the rest of the cast now. And she's broken as hell too!
-While I still don't like many of the redesigns, the Gold art style is a lot more pallatable with the more dynamic poses and facial expressions, and actual shading during the cutscenes.
-Speaking of the cutscenes, I really like them! They're so weird and briskly paced. Gold's format of having character standing and talking with Filmation-tier animation was fine as an one-off to showcase the voice acting, but I wouldn't liked the following games to be like that.
The bad
... Which makes the lack of animated outro somewhat dissapointing.
-I suppose this is going to be heavily region-dependent, but at least in French some microgame prompts are mistranslated. There's this game in Mona's where you have to prevent a guy's glasses from being fogged up by pushing his meal plate or vacuuming all food (if Orbulon) but the prompt is translated to "Avoid the steam!", which is rather misleading.
-The lack of real toys and minigames is a bit of a letdown. Friendless battle is very fun but not quite enough to make up for the paucity of everything else.
-I don't really mind that much there's no full voice acting this time but the inconsistency of it is distracting. Sometimes a subitle is silent, sometimes they only say the first word, sometimes they say the whole thing. There's no pattern to it and it varies by dubs too (French actually has more voiced lines than English, though not all of them).
Overal, I find this is easily the strongest WarioWare in term of core mechanics. I'm not sure if it'll top Smooth Moves for me since it lack the "Using new technology in creative and surprising ways" factor, but it's a very strong sequel and I see myself playing it for a long time... but what about you?
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