Super Mario Brox X (1.4)

Unlike this year's E3, I didn't forget Wario Land, introducing:

WaryLand Episode for SMBX 1.4.4.
 
Any screenshots?
My F12 key stopped functioning for a while, but I could show you some of the npc I colored and ported:
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Replaces the SMB3 Hammer Bro
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Replaces the Sledgehammer bro
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Replaces the Boomerang Bro
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Replaces the Fire Bro
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Replaces the Ladybugs from SMB USA

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It replaces the blob from Legend of Zelda that chases the player.
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Replaces the spiny from SMB3
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There's also the bullies from Super Mario 64, the ones that try to push you off.
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With the same color palette of a galoomba, same AI, same especies.
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Replaces the bats from SMW
That's basically all of Wario Land 1st. Much like Mario Multiverse, these npcs don't have a complex script and only to fit the aesthetic.
 
And Mario Land 2:
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Replaces the SMB USA Bob-ombs, they have a very sensitive fuse and the explosion reaches a radius of 3 blocks.
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This was designed by NO BODY, Tatanga replaces Birdo, give him wings, make his projectiles harmful and he acts like a completely different boss.
 
Very nice. Love how you carried over the enemy sprites from Super Mario Land 2 and Wario Land 1 for this project, makes it feel a lot more fitting of the Wario name.

(though obviously carrying over the behaviour needs to be the next step).
 
So I was tuning in to a SMBX direct that showcased episodes and mods and one of them in particular had a spectacular variety of bosses ported into the 1.4.5 version of game, in which they included the Baby Bowser fight, so of course I've decided to swap its sprites and this was the result:
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The game can scale sprites!
 
Lol the idea of using Rudy as a Giant Baby Bowser replacement is great.

Would probably look better if his feet weren't visible though, since it'd make him look a lot bigger and more akin to the Yoshi's Island version.
 
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