Super Monopoly

Will you try this game out yourself


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3 Years Ago, I saw a very interesting variation of Monopoly on Youtube called Super Monopoly.

These house rules of monopoly add Inflation, Price Wars, Tax, Mayor Possition and other various interesting stuff into the game. I've never actually played this game. I had interest in it 3 years ago, but never got around to playing it. But now I'm getting interest in it again, and I hope to try this game out some day.

In the mean time, I desided to share those videos with you guys


 
My rule variation:
When someone lands on Free Parking, instead of immedietly becoming mayor, a Voting/Election Process takes place. All players roll the dice. Whoever gets the highest roll becomes the mayor
A mayor can not be elected more than 2 times in a row, so if a player was mayor for 2 terms, and a new voting takes place, that person is excluded from the voting process
If the mayor is sent to jail, he immedietly loses his possition, and the other players become candidates for a new voting process

Here is my own list of Boogie Cards

  1. Advance to Go
  2. Advance to Mediterranean Avenue
  3. Advance to Baltic Avenue
  4. Advance to Reading Railroad
  5. Advance to Oriental Avenue
  6. Advance to Oriental Avenue
  7. Advance to Connecticut Avenue
  8. "Just Visit" a friend in Jail
  9. Advance to St. Charles Place
  10. Advance to Electric Company
  11. Advance to States Avenue
  12. Advance to Virginia Avenue
  13. Advance to Pennsylvania Railroad
  14. Advacne to St. James Place
  15. Advance to Tennessee Avenue
  16. Advance to New York Avenue
  17. Advance to Kentucky Avenue
  18. Advance to Indiana Avenue
  19. Advance to Illinois Avenue
  20. Advance to B&O Railroad
  21. Advance to Atlantic Avenue
  22. Advance to Ventnor Avenue
  23. Advance to Water Works
  24. Advance to Marvin Gardens
  25. Advance to Pacific Avenue
  26. Advance to North Carolina Avenue
  27. Advance to Pennsylvania Avenue
  28. Advance to Short Line
  29. Advance to park Place
  30. Advance to Boardwalk
  31. Advance to nearest "Chance" Space. Pickup a card and follow the instructions
  32. Advance to nearest "Community Chest" Space. Pickup a card and follow the instructions
  33. Rent Dodge. Use this card to not pay any rent. Keep Until Needed
  34. Your bank account was hacked. You lost half your money
  35. Collect Double Sallary next time you cross Go. Keep card until that moment. Card will be used automaticly
  36. Next player that passes Go will collect Double Sallary. Keep card in the centre of the board until that moment. Card will be used automaticly
  37. Next player that passes Go will not collect any sallary. Keep card in the centre of the board until that moment. Card will be used automaticly
  38. Bonus Inflation
  39. Advance to nearest property you own and start a Price War
  40. Double the rent. Use this card to double a rent someone has to pay you. Keep Until Needed
  41. Sponsorship. Roll the dice and pay X10 to a player of your choice
  42. Charity. Roll the dice and pay X10 to each player
  43. You organize a race. All other players roll the dice. Pay $100 to the winner
  44. You found barryed treasure. Collect $1000
  45. If you are sent to jail, use this card to have a player of your choice (but not the mayor) to be sent to jail instead of you. Keep Until Needed
  46. One Payment Wavor on Income tax. Keep Until Needed
  47. One Oayment Wavor on Luxury Tax. Keep Until Needed
  48. Time for mayor election!
  49. The mayor is sent to jail
  50. Tornado! All your buldings are destroyed. Put them back in the bank
  51. Sly Deal. Steal a property from any player. You can't steal from a full color set. Keep Until Needed
  52. Forced Deal. Trade properties with any playe. You can't trade properties that are part of full set. Keep Until Needed
  53. Roll again and move backwards
  54. Go to the opposate side/corner of the board, and stand on the space parralel to your current space. Do not pass Go unless you are on Free Parking
  55. Advance to nearest un-owned property. You maby buy it for half it's price
  56. Roll with 1 dice and move forwards
  57. Advance to the nearest token
  58. Free Property Improvment. Add a house (or hotel if already 4 houses) to every space of any full color set you have. Keep Until Needed
  59. Get Out Of Jail Free. Keep Until Needed
  60. Steal a Get Out Of Jail Free Card from any player, if any has them. Use now
  61. Today is your Birthday. Each player rolls the dice and pays you 10 times the roll
  62. Take 2 more Boggie Cards and follow their instructions
  63. Take another Boggie Card and give it to any player
  64. Send any player (but not the mayor) to Jail
  65. Morthage an oponent's property (may not be part of a full set) and steal the morthage money
  66. Destory a house (if hotel - replace with 4 houses) on any opponents full color set
  67. Roll the dice and collect 10 times your roll
  68. Collect $ - Ammount not decided yet
  69. Collect $ - Ammount not decided yet
  70. Collect $ - Ammount not decided yet
  71. Collect $ - Ammount not decided yet
  72. Collect $ - Ammount not decided yet
  73. Collect $ - Ammount not decided yet
  74. Roll the dice and pay 10 times your roll
  75. Pay $ - Ammount not decided yet
  76. Pay $ - Ammount not decided yet
  77. Pay $ - Ammount not decided yet
  78. Pay $ - Ammount not decided yet
  79. Pay $ - Ammount not decided yet
  80. Pay $ - Ammount not decided yet
  81. Shuffle the deck
  82. Go To Jail becomes Go to Go. Keep Until Needed
  83. Mayor must pass his position the player on his left
  84. Mayor must pass his position the player on his right
  85. Give a property (not part of a full set) to the player on your left
  86. Give a property (not part of a full set) to the player on your right
  87. Lose next turn
  88. Roll again
  89. You are organizing a meeting. All players (in turn order) advance to your space and follow the instructions. (If In Jail - then Just Visiting. If Free Parking - card doesn't activate).
  90. One waver on the 3 Double Rules. Keep Until Needed
  91. Roll with 1 die for the next 5 turns. Keep Card Until It Expires
  92. All other players (in turn order) collect a Boggie Card
  93. Doubles are temporarly banned. Next player who rolls a double will immmedietly be sent to Jail (Only rolling Doubles for a normal turn counts. Rolling Doubles while In Jaul or for another Boggie Card doesn't count). Keep Card in the centre of the board until it activates
  94. Unmorthage a Property for free. Keep Until Needed
  95. When someone picks up a "Use Now" Boggie Card, you may steal theird card. Keep Until Needed
  96. Every other player rolls the dice and collects 10 times the roll from you
  97. Automaticly win the next Mayor Election. Keep Until Needed
  98. Steal a "Keep Until Needed" Boggie Card from any player. Keep Until Needed
  99. All players roll the dice and pay 10 times the roll to the Mayor
  100. The Mayor rolls the dice and pays 10 times the roll to each player
  101. Instead of rolling the dice, you may use this card to advance 2 spaces. Keep Until Needed
  102. Instead of rolling the dice, you may use this card to advance 3 spaces. Keep Until Needed
  103. Instead of rolling the dice, you may use this card to advance 11 spaces. Keep Until Needed
  104. Instead of rolling the dice, you may use this card to advance 12 spaces. Keep Until Needed
  105. Advance 5 Spaces
  106. Advance 7 Spaces
  107. Go back 4 Spaces
  108. Go back 8 Spaces
  109. Round Trip. Advance around the board, pass Go and land on the same space you are on now
  110. Pick 2 player tokens and switch them around. Neather pf them passes Go
  111. Teleport to any player. Do not pass Go
  112. Teleport any player to you. Player does not pass Go
  113. Steal any player's sallary when they pass Go. Keep Until Needed
  114. Mayor organizes a city meeting. All players (in turn order) advance to the Mayor. (Card has no effect if Mayor is on Free Parking)
  115. You may do a Price War twice when you land on a Property you own. Keep Until Needed
  116. You become the mayor!
  117. +6 points to a mayor election. Keep Until Needed
  118. You may use this card to keep your mayor possition by cancelling a mayor election, or not going to Jail. Keep Until Needed, but only use it if you are the mayor
  119. Next inflation will be a double inflation. Keep Card in the centre of the board until that moment
  120. Inflation delay. Reset Go crossing counter to zero
  121. When someone is about to Price War, you may use this card to do a Price War yourself. Keep Until Needed
  122. Advance any number from 1 to 5 spaces
  123. All of your propertyies that aren't part of a full set were morthaged, and the morthage money was stolen
  124. Nothing happens
  125. Destory all buldings on any oponent's full color set
  126. Hyper inflation! Triple inflation, and Go crossing counter resets ro zero
  127. Block an oponent from doing a Price War. Keep Until Needed
  128. Earthquake! Raise eather the upper or lower (opposate of there you are) side of the board. All fallen players teleport to Just Visitng, and fall fallen buildings are returned to the bank
  129. If you have to pay Income or Luxury Tax, force another player to pay the tax. Keep Until Needed
  130. If you are sent to Jail, choose another player (but not the mayor) to Go To Jail with you. Keep Until Needed
 
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