Week 16 finally sees Wario Cup get a day in the limelight.
Super Mario World Marathon is the first cup that requires beating boss microgames; specifically, the namesake Super Mario World. You're given a crew of three, who'll always be assigned to the same level: Penny on L1, Master Mantis on L2, and Lulu on L3.
For Level 1, the only real danger is the first two obstacles, after which it's mostly a straight run if you stick to the middle of the course. I got 00:17.65 for this level. Sure, Penny ain't the greatest, but at least she's kinda fast.
For Level 2, take advantage of Mantis' upside down walk to speedily dodge the pipe and pit maze, and forget the platform. You've got the ceiling! Just be careful not to fall on a spiny (harder than I'm making it seem), and you'll be right. I got 00:32.68.
Despite being harder than 2, I actually found Level 3 to be a bit faster. Main thing you want to watch out for is that Lulu is very slow when grounded, and speeds up dramatically when airborne. This does make the final Thwomp dodge section hard as hell, though, and you really need to watch your timing and altitude to get through.
In the end, I achieved 00:51.73, well enough to bank that Gold. I do appreciate just how much publicity this one got, after previous Cups were barely acknowledged. First NoA tweets it, then fanart galore about it. WarioWare finally is getting the attention it deserves.