Upcoming Game Wario Land 1 Unofficial Remake

Hey guys.
Something like 5 years ago i writed an uncompleted wario land 1 remake but i gave up after some months, i eventually continued it in those weeks and finally managed to get something decent work.
To be clear, the game is still in beta, i still have to add a great part of the enemies, and some wario's move (crouch and death) but it's somehow playable.
Some random screen:

http://imgur.com/jsVpmPQ
http://imgur.com/5LaC58B
http://imgur.com/uouuuIf
http://imgur.com/bLOx9OW
http://imgur.com/5KsRfzi
http://imgur.com/lzgs1P5
http://imgur.com/SXwfO5y

I used textures from some screens that the user "neonswift" posted on smwcentral, i should have asked permissions to him but he's inactive from 2009 so i have no ways to contact him. Anyway, credit to him

Video:
 
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Wow that's cool, Can't wait to see the final product.

How often do we see the upcoming game prefix, Thought there was a new WL game for a sec there XD.
 
Wow, this looks pretty good! Hope you can complete it, I'd love to see a colour remake of this game!
 
That looks so amazing! I'm already hype about this and I can't wait to try it out when you're done, take your time champ and keep up the good work!
 
Hey guys.
Something like 5 years ago i writed an uncompleted wario land 1 remake but i gave up after some months, i eventually continued it in those weeks and finally managed to get something decent work.
To be clear, the game is still in beta, i still have to add a great part of the enemies, and some wario's move (crouch and death) but it's somehow playable.
Some random screen:

http://imgur.com/jsVpmPQ
http://imgur.com/5LaC58B
http://imgur.com/uouuuIf
http://imgur.com/bLOx9OW
http://imgur.com/5KsRfzi
http://imgur.com/lzgs1P5
http://imgur.com/SXwfO5y

I used textures from some screens that the user "neonswift" posted on smwcentral, i should have asked permissions to him but he's inactive from 2009 so i have no ways to contact him. Anyway, credit to him
 
Hey thanks to everyone! I uploaded a short video to show you the current version

Mechanics are at a good point, hope i can finish it as soon as possible

Ho hell yah! That looks nice! Keep up the good work! I just hope that this masterpiece of a remake doesn't get teardown by Nintendo.
 
Looks great. I think it looks better when the zoom level is the same as the original. The white space created by the zoomed out view isn't really necessary. Keep us updated. :)
 
Looks great. I think it looks better when the zoom level is the same as the original. The white space created by the zoomed out view isn't really necessary. Keep us updated. :)
I think that too, i like the original zoom level, i will keep it as a debug thing.

By the way, thanks everyone for the support! I just fully finished the first level and completed every wario's move,so i guess i will make a sort of "level maker" to speed up things (and release it, so everyone can make his own level or help me doing levels).
But i will be busy for about a month,plus i got bored of hearing the first level music everytime lol so i will continue to work on it in May.

If you guys want, i can release this beta version so you can try it too.
 
How are you planning on porting the original levels? You should write a utility that reads the original level data from the WL1 ROM and converts it to the format of your remake. I just found the source code to a level editor Github: https://github.com/tigrouind/WL1-Editor
Looking at the source code, you could probably find out what the level data structure is of the original games, and use that to make the converter.
This file seems of interest for that purpose:
https://github.com/tigrouind/WL1-Editor/blob/master/WLEditor/Level.cs
Well this is actually a good idea, i didnt think about it. Probably there is no way to get a 100% conversion due the way the original warioland was coded (for example im not using 8x8 tiles) but i guess i can manage to get a partial level conversion, that means a great part of the textures.
I will try this way when i get enough time and will
 
Now that i think about wouldn't the zoomed out camera make some secrets to obvious, Like the subtly of the treasure path before enter the Syrup Castle levels (technically already in but still) Or when your in the tree tops of parsley woods you can use the jet hat to get to seperate trees that would other require you to take the path inside the trees to them or the path above the roof to reach the secret level in Sherbet Land amog other secrets. So all in all this'll make the game a bit easier in terms of getting the best ending.
I know its pointless since the akwardness of the zoom was already mentioned but i just wanted to point that out.
 
Extracting the object/enemy index, warp index, and tile type will work. If you do that you can get the relevant information while still using your own graphics. I believe that each tile uses an graphics index, so if you match your own graphics indicies with that, it would be a reliable conversion.
So, i tried this way and i got a partial success, im able to convert a big part of a wario level into my game level.
The real problem is that in the original game, whenever wario uses a door, tileset is changed, while i just use a tileset for the whole level.
In conclusion, in the original game, in the same level, a single index is used different times to represent different texture which make things more difficult to me.
I may consider to use the same approach, but i guess i will have to block camera on certain spot otherwise garbage stuff may appear.
An example:
http://imgur.com/hs7tDPy
Guess which level it is (?)

Now that i think about wouldn't the zoomed out camera make some secrets to obvious, Like the subtly of the treasure path before enter the Syrup Castle levels (technically already in but still) Or when your in the tree tops of parsley woods you can use the jet hat to get to seperate trees that would other require you to take the path inside the trees to them or the path above the roof to reach the secret level in Sherbet Land amog other secrets. So all in all this'll make the game a bit easier in terms of getting the best ending.
I know its pointless since the akwardness of the zoom was already mentioned but i just wanted to point that out.

Yes it's definitely a problem, but i have to admit that i like to see the whole level in a screen lol
Im still considering if it would be better to allow the user resize the window (and allowing him to see secret stuff) or lock it at the default size
 
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