I wouldn't say WarioWare has a life system. It's even though they are called lives and 1-ups, they behave more like hit points, allowing to continue the continue when you make a mistake instead of sending you back to a checkpoint. WarioWare...
If anything, WarioWare games (well, the normal modes) are characterised by their strong lives systems (where boss microgames means you can lose at most one microgame per cycle without being life-negative), whereas Wario Land games past II are...
In the past couple, I noticed an increase in the people saying that live system are always bad and are only something leftover from the arcade only to eat up your coins, make a game artificially harder or longer. Personally, I don't think that's...
Also after all this time I FINALLY GOT PAST 6000 MUSCLES IN MEGAGAME MUSCLES!! I was freaking out and I hurt my neck a little, totally worth it XD On the 2 year anniversary of this amazing game too!
I think one of my favorite things about the WarioWare series is how no two games in the franchise have the same aesthetic. I am consistently amazed by how each one has such a distinct vibe to it, not even just the microgames!
Also after all this time I FINALLY GOT PAST 6000 MUSCLES IN MEGAGAME MUSCLES!! I was freaking out and I hurt my neck a little, totally worth it XD On the 2 year anniversary of this amazing game too!
I think one of my favorite things about the WarioWare series is how no two games in the franchise have the same aesthetic. I am consistently amazed by how each one has such a distinct vibe to it, not even just the microgames!