I think this mechanic moreso depends on the type of game the developers want to design. 1 and VB have their systems mostly due to not having a different direction than "slightly different Mario" yet, but in II and 3 the invincibility feels very...
This time you'll actually get to use the movement options in proper levels. You see the challenge levels (the WL4 inspired ones) feature two rankings, one for exploration/coins and the other purely for speedrunning/time
Yeah, this is supposed to be a celebration of the franchise in a way. A prequel to all of it, but also filled with elements+references to practically every game there is.
It may even tie directly into Wario Land 1, who knows...
This looks incredible!! From this trailer alone I can tell how much of a love letter it is to every Wario-related game. I'd be fascinated to see how all of these elements intersect together when I play it. Can't wait!