You heard it guys: nobody is allowed to criticize a work of fiction because it ain't real. There is no people putting effort behind it and getting paid for it. A shitty fanfiction has the exact same value as a novel because everything is subjective. Arguments don't exist: feels are more important than actual reasoning.
If you're going to accuse someone of playing appeal to feels, starting your post with a piddly strawman (itself a telltale sign of an emotionally-loaded response) is not the best way to go around it : p.
« It’s subjective » is a thought-terminating cliché used to shout down legitimate discourse, but it does hold truth in extreme cases. Like, let’s say I say “Lethal Skies is a great game because your plane has more realistic physics and you have limited missiles” and then another person in the conversation respond “I didn’t like Lethal Skies because your plane controls weird and having so little missiles is frustrating.”
I can engage the guy. I can respond to him that Lethal Skies limited missiles loadouts are not a flaw, but rather a deliberate design choices that add depth by requiring the player to adapt what they carry to the task at hand. I can also respond that the realistic physics allow for more intense and personal dogfights, and a much greater differentiation between player planes that in more traditional arcade flyers. I can also play the objectivity card and say that Lethal Skies offer more modes of gameplay and more customization options. I might make a more compelling case, and my opinion may appear more valid to disinterested readers that have not played Lethal Skies-engaging on that level is perfectly fine, and yes, it’s much more interesting than shrugging it off as “well opinions are subjective I guess”.
But the deal is, no matter how eloquent I am, there’s the
very real possibility (and daresay, inevitability)that the other guy won’t change his opinion,and go “
Well, I still don’t like Lethal Skies”. I can leave it there, and acknowledge the fact that the guy is perfectly in his right to not like Lethal Skies, because what make the pleasure nerves in your brain tick is (not entirely) bound to rationality, and in the end, it’s just a shitty flight game. Or I could go “Well, if you don’t like Lethal Skie, you might be, dare I say, a less discerning gamer, and you're responsible for the dearth of challenge flight combat games.” And
that is being silly : p.