noobmurderer34
The Big Cheese
There are two types of bosses, arena type bosses where transformations will knock you out of the ring, and traditional health type bosses that may or may not include transformations that will stall for time when racing against the clock such as in Wario Land 4
Like all Wario Land games, transformations/reactions can be used to the player's advantage just as much as their disadvantage. So how come during boss battles, they're always a bad thing? I think it's such a missed opportunity. There are so many transformations out there that could pack a punch against bosses, and using them in levels is like solving a puzzle, and bosses themselves can be like puzzles, and figuring out their weaknesses can be a lot of fun and make a really memorable fight! Especially with transformations being chaotic and unpredictable, I could easily see them creating an opening in a critical moment! Instead of wasting time when used to the player's disadvantage, they could even be used the opposite way and take down bosses even faster, which is an important thing for WL4's timed bosses and Shake It's timed challenges. Plus having two degrees of damage would make things a lot more interesting I think! (or maybe even 3 if you accidentally hit a boss in a way you weren't supposed to, least to most damage being accidental transformation/standard wario attack/intended transformation)
There was only one example of a transformation being used to damage a boss I could think of, and it's what inspired me to make this post. When fighting Golden Diva, for one brief moment, you have to throw a hammer on top of yourself, transform into Spring Wario, and shoot upwards right when she lines up. Are there any other instances where something like this happens? I don't remember there being anything else like it anywhere
Like all Wario Land games, transformations/reactions can be used to the player's advantage just as much as their disadvantage. So how come during boss battles, they're always a bad thing? I think it's such a missed opportunity. There are so many transformations out there that could pack a punch against bosses, and using them in levels is like solving a puzzle, and bosses themselves can be like puzzles, and figuring out their weaknesses can be a lot of fun and make a really memorable fight! Especially with transformations being chaotic and unpredictable, I could easily see them creating an opening in a critical moment! Instead of wasting time when used to the player's disadvantage, they could even be used the opposite way and take down bosses even faster, which is an important thing for WL4's timed bosses and Shake It's timed challenges. Plus having two degrees of damage would make things a lot more interesting I think! (or maybe even 3 if you accidentally hit a boss in a way you weren't supposed to, least to most damage being accidental transformation/standard wario attack/intended transformation)
There was only one example of a transformation being used to damage a boss I could think of, and it's what inspired me to make this post. When fighting Golden Diva, for one brief moment, you have to throw a hammer on top of yourself, transform into Spring Wario, and shoot upwards right when she lines up. Are there any other instances where something like this happens? I don't remember there being anything else like it anywhere
