They should make a wario game on the Nintendo Switch.
To change what mobile gamers expect, someone has to put something out there that takes the first step. I would like to believe that someday mobile games can be held to higher standards.
Timing the cancelation shouldn't be necessary. You could create challenges by adding new mechanics or changing existing ones:
- If Wario gets flattens, he also gets pushed through thin platforms. This combination can be used for new puzzles.
- Air currents change the way Wario hovers as Flat-Wario, improving or hindering his maneuverability.
- Fat-Wario rolls down slopes like Snow-Wario, restricting where you can go as Fat-Wario while providing new ways of interaction.
- Fat-Wario and Snow-Wario are pretty much the same after that. They're only different by the climate they are available in.
With restricted transformation I mean that Wario only changes through minions and not on his own. I think it's a bad idea to give the player access to transformation at any moment.
'Wario: Master of Disquise' had that and I think they had to limit the power of transformations so they won't break the game.
You still can have multiple transformations in each level, but they are only accessible in certain areas of the map. (like puzzle rooms in Warioland4)
Yeah, canceling Fire-Wario and Zombie-Wario probably isn't a good idea. Also Frozen-Wario and Bubble-Wario.
Maybe that wasn't such a good idea to begin with. If you need to turn back to Normal-Wario just add something to do that.
I have to agree with you. (But calling it bastardising was a bit harsh. Something like "simplifying" would have been nice.)
I used to describe Wario's status effects as transformation because it obvious what i mean by that.
This is rather difficult to do in most instances from what I've seen in some games. In older games in general, it felt natural yet still challenging. In a lot of newer games it feels rather hand-holdy which is not what we want for Wario Land.One thing I didn't like about being required to find all 4 treasures in Wario Land 4 was that if I missed one, I'd need to repeat the whole level over again. So I was always a little paranoid that I missed something.
The ramifications for missing a treasure should be minimal if the treasures are made mandatory to collect. If the player misses something, the level design should lead him to it.