Inspired by @Glowsquid's post here, since I do think that this is worth futher discussion.
In direct reponse to his post I will say that even I, as someone who blatantly adores the Ware cast can say that I did not enjoy the cutscenes in Touched, for being dragged out and dull, some might say that let's say, Mona's story is more ''in depth'' then usual WW plots, but frankly I found that one to be the worst in terms of just not moving along and crawling at a snails pace.
In my opinio the first game, Twisted, Smooth Moves and even Game & Wario had the right idea, by having their cutscenes very short and to the point, just like the games they serve as a framing device for, I see no value in trying to drop character and story altogether though, especially since those who don't like even these short scenes could always just be given a skip option for their first playtrough as well, something previous games lacked for whatever reason (why do so many games have problems with that?).
The main thing I'd like to see the most is more interaction between the cast, but even that can be done easily in these short fast paced scenes, Smooth Moves even went as far as to connect several stories in what little time these cutscenes had and that's all I'd really like to see, as much as I like the characters I also always made it a point to admit that WarioWare in it's inherent format doesn't allow for more.
So yeah, keep the cast and stories and perhaps try to integrate them more into each others plots, but keep cutscenes quick and to the point, that's all I really want to see, WarioWare isn't meant to be story drivens, but it shouldn't abandon it's character either.
In direct reponse to his post I will say that even I, as someone who blatantly adores the Ware cast can say that I did not enjoy the cutscenes in Touched, for being dragged out and dull, some might say that let's say, Mona's story is more ''in depth'' then usual WW plots, but frankly I found that one to be the worst in terms of just not moving along and crawling at a snails pace.
In my opinio the first game, Twisted, Smooth Moves and even Game & Wario had the right idea, by having their cutscenes very short and to the point, just like the games they serve as a framing device for, I see no value in trying to drop character and story altogether though, especially since those who don't like even these short scenes could always just be given a skip option for their first playtrough as well, something previous games lacked for whatever reason (why do so many games have problems with that?).
The main thing I'd like to see the most is more interaction between the cast, but even that can be done easily in these short fast paced scenes, Smooth Moves even went as far as to connect several stories in what little time these cutscenes had and that's all I'd really like to see, as much as I like the characters I also always made it a point to admit that WarioWare in it's inherent format doesn't allow for more.
So yeah, keep the cast and stories and perhaps try to integrate them more into each others plots, but keep cutscenes quick and to the point, that's all I really want to see, WarioWare isn't meant to be story drivens, but it shouldn't abandon it's character either.