Fan Game Introducing: Wario's Conquest + SML2 Reclaimed - basically, Wario Land 0!

TheYak0

The Conqueror


I've been working on a fangame for quite some time. It's focused on Wario's debut, Super Mario Land 2. Besides an expanded recreation of said game it also includes a new campaign that shows how Wario took over the island and got his castle.

It's somewhat of a mix of how a Mario and Wario game plays. Generally speaking every element from the original game returns, but Wario got his extensive moveset and abilities from his own games, alongside multiple gimmicks that are derived from his games and a few new ones even.

After an ambush leaves him stranded on the island, Wario must conquer all six zones around Mario's Castle and crush the last remnants of Mario’s influence. He will also snatch every last coin and treasure in sight while he's at it!
Currently it is somewhat of a metroidvania. You explore the zones and find treasure which can unlock paths to new areas. Sometimes you even find Power-Ups which act as permanent upgrades and allow you to solve puzzles and cross more unique hazards.
Even a few reactions return, such as getting set on fire or being squashed.
It is somewhat similair to Wario Land 3, though not exactly the same.

You will also stumble upon Challenge Pipes, which transport you to linear levels that play very similair to Wario Land 1 and Wario Land 4. Their objective can vary, for example you could reach the end of a linear level and suddenly a timer starts which forces you to run to the beginning again. Sound familair?

There are also multiple minigames. Some are WarioWare references! In general the game has many references. From Wario World to even Wario's Woods there is something for everyone, I believe.

There will be a demo available at SAGE 2025 which begins...tomorrow I believe? Though there isn't a lot accessible yet. I mainly feature it there to gather interest and find potential playtesters for private gamebuilds, because let me tell you...playtesting this over and over again takes time and makes me go crazy.
 
I saw it before and I'm definitely looking forward to play it once it releases. A SML2 re-imagining sounds like a really cool concept as it is one of the more unique Mario 2D platformers, adding some Wario Land spices in it can only make it better! Really neat references too! Good luck with your project! Will definitely be trying the demo!
 
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Wait is that Tatanga? That's a pretty damn awesome deep cut there.

And the idea of a Super Mario Land 2 sequel in Wario Land form is really interesting too. You've certainly captured the feel of both that game and the Wario Land series as a whole, so I'm very excited to see where it goes!
 
Wait is that Tatanga? That's a pretty damn awesome deep cut there.

And the idea of a Super Mario Land 2 sequel in Wario Land form is really interesting too. You've certainly captured the feel of both that game and the Wario Land series as a whole, so I'm very excited to see where it goes!
Heh, Tatanga actually plays a big role!
Remember how he appeared as a random boss in Mario Land 2? In my game, I connect the events of Mario Land 1 and 2 to explain that!

The idea is that Tatanga’s invasion was meant to distract Mario away from his island, giving Wario the chance to swoop in. Wario reluctantly funds Tatanga’s plan in exchange for some of his tech. Tatanga also acts as a guide, with one of his little UFOs following Wario so they can stay in contact. While you play, the events of Mario Land 1 unfold in the background. By the time Wario finally gets his castle, Tatanga returns in defeat-leading straight into the events of Mario Land 2.

Since neither of them is the “teamwork” type, their dynamic is more like a bickering old couple-constantly scheming, wanting to betray each other, yet stuck working together for personal gain lol
Tatanga is in for Princess Daisy as a bride and world domination, Wario just wants to have a cool castle and the money on Marios island
 
Heh, Tatanga actually plays a big role!
Remember how he appeared as a random boss in Mario Land 2? In my game, I connect the events of Mario Land 1 and 2 to explain that!

The idea is that Tatanga’s invasion was meant to distract Mario away from his island, giving Wario the chance to swoop in. Wario reluctantly funds Tatanga’s plan in exchange for some of his tech. Tatanga also acts as a guide, with one of his little UFOs following Wario so they can stay in contact. While you play, the events of Mario Land 1 unfold in the background. By the time Wario finally gets his castle, Tatanga returns in defeat-leading straight into the events of Mario Land 2.

Since neither of them is the “teamwork” type, their dynamic is more like a bickering old couple-constantly scheming, wanting to betray each other, yet stuck working together for personal gain lol
Tatanga is in for Princess Daisy as a bride and world domination, Wario just wants to have a cool castle and the money on Marios island

So in a sense, I guess it's like Wario and Captain Syrup's relationship in Wario Land: Shake It. Except maybe a bit more blatant about the scheming and betrayal.

Regardless, I'm super excited to see these two interact in a more story driven way, and to revisit Mario Land again!
 
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