obligatory "What vidcons are you playing????" thread

I recall you posting a picture of your tv with a Kenny figure by it. Do you still have any of the other junk Acclaim games? And have you looked at the newer game(and it's soon to be released sequel)?
I actually do own South Park Rally as well and consider it a bit of a guilty pleasure, to a point where I got everything in the game.

Besides that I also played Stick of Truth, which occasional technical hickups aside, I really enjoyed, so naturally I am really looking forward to The Fractured But Whole, especially with the Coon & Friends theme attached to it.
 
Whoa there. The N64 version was not considered shit at the time. The PS1 version was definitely shoddy, but on N64 it was a fun novelty with hilarious multiplayer.
Who could forget the fart gas wars with the Terrance and Phillip dolls, or the iconic master password... "Bobby Bird". A schoolyard legend.
Single player was repetitive, but the story was cool. You can see why Parker and Stone dismissed the game, but lots of kids/teens liked it back then.

South Park Rally was a really fun, madcap kart racer. One of my favourite Acclaim titles. It's easy to mock these now, but they were good N64 games to own back then.

latest
Any luv for Chef's Luv Shack though??? I sadly haven't tried those games due to just never getting a chance and later the modern concensus of them being junk but I guess they're more of the sorts of game that you can have some fun with with the biggest problem being the lack of quality.
 
Any luv for Chef's Luv Shack though??? I sadly haven't tried those games due to just never getting a chance and later the modern concensus of them being junk but I guess they're more of the sorts of game that you can have some fun with with the biggest problem being the lack of quality.

Oooh yeah, baby. I luuuv Chef's Luv Shack. It had a "mother lovin' spoonful" of funny details and dialogue. Wasn't too popular with young players since it's a quiz game with adult questions. It had some great minigames and sequences for 1999 - with parodies of Donkey Kong, Game & Watch, Galaga, etc. My favourite was Beefcake, where Cartman eats and juggles falling cans of mass builder while the fitness promoter yells "are you tired of being a 90-pound weakling?!"

It lacks polish, but you can tell Acclaim were really trying to honour the show's style and humour. Having the iconic art-style in a video game was exciting in 1999. Sadly, most of the minigames have aged to the point where they now look like bland, cheap internet flash games. I still love it. A very nostalgic game.

 
Acclaim was objectively a terrible publisher (though there was a solid turnaround in quality for their N64 output, to be fair), but I kind of miss it. The old western publishers like Acclaim, Midway and 3DO had a likable 90's comic book vibe to their stuff that just doesn't exist anymore.
 
I loved Acclaim during the N64 era, it was great back then. It was one of my favorite companies that made games for the consoles. Turok and Shadowman are still some of my favorite games to this day.
 
Been playing nothing but SMT4 Apocalypse from time to time. Love the map system better than the previous game which was incredibly confusing. Just got up to Toki and love having her as well as seeing her amusing expressions at things considering she's always so stern.



Speaking of Acclaim they have made some really shitty games honestly haha. Turok and Shadowman being some of their more amazing games. Their Batman games like on the SNES or South Park games are abysmal and I'm incredibly confused as to why people would want to play these kinds of games but then again I did own their SNES Batman game so one man's garbage is another man's treasure.
 
Acclaim was a really mixed bag. Their quality depended on the many different developers they hired throughout the years. For instance, in the NES and GB days they published Rare's classic Wizards & Warriors series. Most people only like to remember Acclaim and LJN for their less appealing titles, unfortunately.
 
my latest acquisition is

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Off-World Interceptor Extreme is a PS1/Saturn port of a 3DO game (sans the "Extreme"). It's a driving action game in the style of Atari Roadblasters: you drive to the end of the level under a strict time limit and kill enemies along the way. Your car can shoot lasers, missiles, call in airstrikes, jump and suspend it with jumpjets, and you can pick up crash and upgrade your rig and buy new ones between level.

Though I can't really call this a well-made game, what's with the wonky physics and extremely kitsch aesthetics, I really like this one! The action is fast, frantic, and simple. Sometimes that's all I want.

The most unique thing about OWIE is that for some reason, its cutscenes get the Mystery Science Theater treatment in the game itself. It's not a goof, like someone grabbed the wrong files or something, the back of the box advertises it as a feature. I guess the producers were serious about including FMVs at first and were horrified at what they got.



Apparently the two hosts have a cult following in nerd circles or something, but the cutscenes would've been much funnier without them tbh.
 
my latest acquisition is

34250_front.jpg


Off-World Interceptor Extreme is a PS1/Saturn port of a 3DO game (sans the "Extreme"). It's a driving action game in the style of Atari Roadblasters: you drive to the end of the level under a strict time limit and kill enemies along the way. Your car can shoot lasers, missiles, call in airstrikes, jump and suspend it with jumpjets, and you can pick up crash and upgrade your rig and buy new ones between level.

Though I can't really call this a well-made game, what's with the wonky physics and extremely kitsch aesthetics, I really like this one! The action is fast, frantic, and simple. Sometimes that's all I want.

The most unique thing about OWIE is that for some reason, its cutscenes get the Mystery Science Theater treatment in the game itself. It's not a goof, like someone grabbed the wrong files or something, the back of the box advertises it as a feature. I guess the producers were serious about including FMVs at first and were horrified at what they got.



Apparently the two hosts have a cult following in nerd circles or something, but the cutscenes would've been much funnier without them tbh.


I really love cheesy old FMV. And yeah, I was hoping those two guys would shut up so I could enjoy it.
The set and scenery there looks quite similar to the FMV scenes in another PS1 title I own, Disruptor.

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My latest acquisition is probably the only work of fiction to mix hip hop and tank warfare in ex-yugoslavia

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Shellshock is a tank simulation for the PS1 and Saturn by Core Design (you know, the Tomb Raider guys). The premise is that a group of U.S spec ops started a mercenary outfit called "Da Wardenz'" (yeah it's one of those game) after being left for dead. You're the newest recruit in charge of driving the tank and doing missions to stabilize various fictional eastern european and asian shitholes.

The lead designer had some pretty amusing words about the bizarre collision of hip-hop and gritty millitary simulation
The only difficulty was deciding on what to do about the presentation - how to make a relatively straightforward military game stand out from the shelves. At the time, most games of this type would be expected to have a picture of an M-1 Abrams tank on the cover, a stencil font logo and very little personality. And personality was something that I and my co-conspirator on the project, Guy Miller were determined to imprint on the game in any way we could.

The result was the creation of 'Da Wardenz' - a group of ex-soldiers, who, like the A-Team many years before had left the military to fight for justice with their own brand of outlandish hardware and secret base that the Thunderbirds would have been proud of. The real departure though, was to use Hip Hop culture as a springboard for the style - everything was as big and loud as we could make it. And oh, did we make it loud...

In an odd, but pleasant twist, two of Martin's tracks were turned into raps by William 'Bar None' Floyd - a San Francisco 49'ers player with aspirations to becoming a rapper, these being used to back up the title page.

The actual driving a tank is perfectly fun and serviceable. The most interesting aspect is that you can collect suitcass during the missions to upgrade various attributes of your tank, but there's a twist: every bit of damage you take needs to be repaired between mission, and it cost $$$ to do it. $$$ that could be spent on upgrades...

It may seems odd seems like that but I actually really liek the mechanic of having to pay for repairs in games that have it. It means every decisions matter.
 
My latest acquisition is probably the only work of fiction to mix hip hop and tank warfare in ex-yugoslavia

233970-shellshock-playstation-front-cover.jpg


Shellshock is a tank simulation for the PS1 and Saturn by Core Design (you know, the Tomb Raider guys). The premise is that a group of U.S spec ops started a mercenary outfit called "Da Wardenz'" (yeah it's one of those game) after being left for dead. You're the newest recruit in charge of driving the tank and doing missions to stabilize various fictional eastern european and asian shitholes.

The lead designer had some pretty amusing words about the bizarre collision of hip-hop and gritty millitary simulation




The actual driving a tank is perfectly fun and serviceable. The most interesting aspect is that you can collect suitcass during the missions to upgrade various attributes of your tank, but there's a twist: every bit of damage you take needs to be repaired between mission, and it cost $$$ to do it. $$$ that could be spent on upgrades...

It may seems odd seems like that but I actually really liek the mechanic of having to pay for repairs in games that have it. It means every decisions matter.

Wow... CORE Design... I remember them for their goofy Chuck Rock games. Heh. Now there's a dead relic from ancient times.

Chuck_Rock_cover_MD.jpg
 
The actual driving a tank is perfectly fun and serviceable. The most interesting aspect is that you can collect suitcass during the missions to upgrade various attributes of your tank, but there's a twist: every bit of damage you take needs to be repaired between mission, and it cost $$$ to do it. $$$ that could be spent on upgrades...

It may seems odd seems like that but I actually really liek the mechanic of having to pay for repairs in games that have it. It means every decisions matter.

I actually completely understand this^ I like that too. It adds a bit more depth and realism to the game, like you have to take care of your stuff. But it also gives it a feeling of being personable, like you really built your machine, and it gives you a sense of pride and like even attachment and affection. Ive played a few games that had a similar feature (like Skies of Arcadia) and I always really liked it.
Theres actually a Sega Dreamcast game that Im somewhat interested in getting because of this : p While it looks like a pretty standard racer, it includes making money from your races and using it to upgrade your car. May or may not pick it up depending on how much it costs : p
 
Summer is coming to an end here in Australia.
I love playing water-themed games during the summer, so I'm getting stuck into three old GB favourites... Wave Race, Black Bass Lure Fishing, and Fish Dude.

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Soon I will start making my way through the Resident Evil series.

Ohhh boy. Good luck with that, and "don't pee your pants" as that Capcom director said. (I know I almost did seeing that first ever zombie in the series as a kid...)

Will you be starting with the original PS1 version or the GameCube remake?

 
The remake is still the same game, it just looks better than the original Playstation version : p

I played the first one on Gamecube, it was way fun and all, but I couldnt get past a few parts without guides. After a while I felt discouraged and gave up, haha. Id like to get back into it one day though. Its a fun game.
 
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