Call of Duty Finest Hour is a WWII fps released in 2004. Developed concurently with the original COD but delayed to a troubled development cycle, Finest Hour was made by Spark Unlimited, a company founded by the original producers of Medal of Homor and made up of staff that worked on MoH Frontline and Rising Sun. The Medal of Honor heritage can be seen in things like the lengthy over-the-top death animations and enemies droping health canteens when killed.
Finest Hour is a pretty competent WWII FPS that mostly succeeds at matching the cinematic feeling of its bigger brother; arguably the game's take on Stalingrad is more impressive than its PC equivalent and the game has many foward-thinking mechanics like hit confirmation and being able to deply bipod for machine guns. The game also takes some rare risks for WWII FPS in term of characters by having you play as a female russian sniper, and having one missions where you play as a black tank commander
Ultimately though, Finest Hour just doesn't feel as good to play. None of the sensitivty settings are entirely satisfactory; the default one is just a little too fast but the "slow" one, while allowing me to make more s1ck headsh0tz is so slow you're guaranteed to get gunned down before you can complete a full rotation. Levels are dark and dingy, although at least the game runs at 60 FPS. Enemies don,t react convincingly to hits and their drawn-out death animations make it difficult to tell if you're wasting ammo on a dead man or not. Most problematic though, is the dearth of checkpoints, which get really problematic by the time you get to the american campaign.
But yeah, FO is decent fun times though as far as console-exclusive spin-offs of COD, Big Red One is a big improvement. More games should play behind-the-scenes video over the credits btw