Perhaps this is heresy: I find the enemy designs in the Wario Land series rather uninspired. I wish there were more identifiable/iconic enemies.
I find the bosses interesting in terms of design. The normal mooks? Not so much.
Perhaps this is heresy: I find the enemy designs in the Wario Land series rather uninspired. I wish there were more identifiable/iconic enemies.
That's fair, and I'd say I agree for the most part.I find the bosses interesting in terms of design. The normal mooks? Not so much.
Not heresy at all, and I agree with this. Most of them were hardly even that memorable, and some on the way creepy side, even for Wario.Perhaps this is heresy: I find the enemy designs in the Wario Land series rather uninspired. I wish there were more identifiable/iconic enemies.
I'm pretty sure Jimmy P. is part playful ribbing on the concept of pallete swaps and part walking Bobobo-bo reference.
Which makes the fact he got his own feature film all the more perplexing. stole the joke from the Super Mario Facts guy
Wario Land 3 is better than 2.
Wario Land 3 is better than 2.
Opinion-inception!I think that's a popular opinion. Maybe.
Wario's representation in Smash Bros. hasn't been so good. Why make a new moveset from the whole cloth when you only need to play Wario Land 2, 3 OR 4 to get a good reference? I will say, though, that in the new one at least, he's a good main to have, so it's not that it's bad taken on its own merits. Just not good as a representation of the character.