I would definitely like that. Something I liked about the Madou era was its lore. While it wasn't very deep or even consistent it felt big. There were just a ton of characters and a lot more storytelling going on. Since Sonic Team picked up the series, I feel like there's still potential but the lore and setting feels pretty undeveloped. I haven't personally tried it but Chronicles feels like a very paint by the numbers RPG. There's definitely a lot more that could be done with Primp and Suruzan and the like. Sadly it really seems like Sega is against the series becoming anything more than a laid back easy going kind of a series with mild storytelling.
Exactly, Puyo Puyo may be a puzzle game, but let's be honest. For a series of puzzle games, once you combine the likes of Compile's Puyo/Madou content and SEGA's Puyo content all into one entity. you have an unusually large amount of raw potential to do WAY more in terms of its story, character backgrounds, and various settings than they're currently working at.
Honestly, I've always felt that the Puyo series' Fever 'duology' was TRYING to go somewhere with Primp's lore (ESPECIALLY Fever 2), considering how we STILL have NO idea as to what the heck Popoi TRULY is (A subject that Popoi REALLY wants to try and avoid when Schezo brings it up in Chronicles), Ms. Accord's occasional mysterious personality, the demon in Klug's book who could return one day, what Ecolo is, etc.
Also, in regards to the cast of PP7, I agree that Suzuran is GREATLY underdeveloped. I mean, SEGA does NOT need to ignore that setting the way they have. They could easily give some kind of world-builidng, so it doesn't just seem like "the real world, but Puyo-fied". Heck, I know the PP7 cast are only "normal" high schoolers (bar Ecolo obviously, who is already a VERY mysterious entity in and of itself already) hailing from the "real world" (by Puyo/Madou standards), but this is a puzzle game series that was initially spun-off from (IMO) one of the DARKEST JRPGs I've ever had the..."fortune" of being aware of.
Personally, I don't even necessarily mind the series' recent dimension-hopping stories some people have been getting a bit tired of, I just wish that SEGA would do right by them. I mean, try to explore different dimensions in one game maybe, rather than limit it to 1-2 dimensions per game.
To quote an earlier post of mine, I hold this series in (admittedly) surprisingly HIGH regard (for a puzzle game)
because it has the potential to do
(and be) SO much more than what they're currently settling on.