@puyokid homosexuality is basically mocked in a lot of things and most homosexual characters in things are typically gag characters.
Ah, I see. Well, I suppose it does explain the likes of characters like Oshare Bones and Gay.
While I have seen them, I'm not talking about having dark elements again, because PP7 could be seen as an example of SEGA trying to be darker and I still find that game's story absolutely terrible. I just want the series' stories to not feel so samey anymore.
First of all, I'd like to say that if nothing else, I'm in the camp that would (at the very least) want future Puyo games to use Yo~n's artstyle.
Yeah, I see what you're getting at. Honestly, I was a little tired, so I didn't really make clear what I wanted to make clear last night.
Basically, I'd like a Puyo game where:
- Satan and Ecolo's powers are nullified, so as to find a new solution that ISN'T "Deus ex Machina at its finest".
- UNIQUE character interactions are brought more to the forefront like they were in the Compile-era games/15th/20th
- Character interactions ALREADY established should be more fleshed out (like Arle/Sig, Draco and Satan/Rider, Rulue/Raffine, etc.)
- Character interactions/personalities from the Compile-era/15th should return to the forefront.
- Bring back more of the Madou-era and Fever-era casts that haven't been seen for a while/were dropped after 2-3 games.
- The 'A' Trio/Quartet...to NOT be a thing anymore. SEGA needs to find a new way to utilize Arle, Amitie, Ringo, Ally, and Carbuncle rather than just in that manner.
- The explanation to the existence of characters such as Red Ami, Black Sig, White Feli, etc. (I don't consider this a HUGE priority, but I really feel like SEGA intended to do SOMETHING with these guys. ESPECIALLY Red Ami and Black Sig.)
- REMOVE THE 24-CHARACTER LIMIT. Seriously, it's nothing more than a (bad) attempt at a Japanese pun.
I still like the characters and while the gameplay is mostly fine aside from Sonic Team's sloppy attempts at new modes and also while the Western fanbase lost its shit over getting a game localized, the lack of any sort of compelling storyline whether serious or silly and significant character interaction has made me start to sort of lose my love for the series.
I mean, I'm certainly aware of how SEGA seems to have TRIED to make PP7 a "serious" story, and we can all agree that it kind of fell flat on its face with that, both in terms of gameplay AND story "cohesion".
Still though...I'd actually like for SEGA to give it at least one more go at a serious story. As crazy as it sounds, I feel like they could make it work if they actually put in real effort, rather than just making a cash-grab game.