So it has been 25 years since a little oddball of the main Classic Sonic platformers was released.
That being
Released on the Mega CD on this very day 25 years ago in Japan, Sonic CD is as I've mentioned, a bit of an oddball in the franchise. not only is it not as well known as it's 2 predecessors or it's successor (Due to the game not being as rereleased as the other games and being on the Sega CD, which was a bit of a flop), but it's gameplay, presentation and visual design was also very different and unqiue from them.
From the now iconic animated intro and ending
to it's distinctive and colorful visual design
to the time travel mechanic
to the two different soundtracks between Japan/Europe and America.
Sonic CD was a seperate project developed around the same time as Sonic 2 and by a completely different team then the latter (Sonic CD was helmed by Naoto Ohshima and was primarily developed in Japan, and Sonic 2 was helmed by Yuji Naka and was primarily developed in the west.) and because of that, it had a very distinct feel and atmosphere that was not seen again till more recently with the likes of Mania and other later games. It was a lot wackier and colorful then anything we've seen prior and even after it and that alone makes CD a very stand out and unique game from the other Classic era Sonic titles. even today.
It also introduced us to what are two very iconic Sonic characters.
Sonic fangirl and self proclaimed love interest, Amy Rose
and
The original anti Sonic and robotic doppleganger, Metal Sonic
And both characters would go on to become reoccuring, popular and very iconic characters in the Sonic franchise. (Though Amy is a bit divisive.)
And while historically not as well known as it's predecessors or it's successor, CD is a highly beloved title by many Sonic fans even to this very day and thanks to Taxman's incredible port a couple of years back, Sonic CD is easily accessible and playable compared to the past. (And has become more well known these days as a result of that port as well as Sega taking more steps to acknowledge it's existence, including outright bringing back the Little Planet and making it a key plot point in Sonic 4: Episode 2.)
Now what are my feelings on it personally.
Honestly out of the four 90s Classic Sonic platformers, I consider CD to be the weakest of the four.
Now don't get me wrong, I don't think it's a bad game, I fucking love CD's presentation and soundtrack (CD's japanese soundtrack specifically is one of my favorite Sonic soundtracks of all time.) and I've definitely replayed and come back to CD several times. but it's level design is incredibly confusing to traverse through as well as inconsistent at times, the time travel gimmick was clumsily implemented and can be very annoying to deal with, Especially if you've never played CD before. (Though fortunately, you are allowed to just simply get 50 rings and go to a special stage at the end like in Sonic 1), the bosses are mostly laughably pathetic and easy even by Sonic standards (Except for the Metal Sonic race in Stardust Speedway, which is a pain in the ass.) and there are some very questionable design decisions and object placement throughout, like here in Palmtree Panic for example.
What moron puts a fucking rock near the end of the stage before the goal (and after a backwards spring too)? Seriously, the game is filled with weird and often stupid placement like this and combined that with the confusing level design and it can be incredibly obnoxious to deal with. (Especially in later levels.)
However despite the above complaints, I still like Sonic CD due to the sheer charm of this game.
As I've said, I adore the presentation and soundtrack to this game, I love the secret images that you can unlock in sound test
I enjoy the super peel out, I love the crazy special stages and how they look. (Though those fucking UFOs can be a son of a bitch to deal with sometimes.)
,
I like how instead of animals, flowers come out of badniks (Weird, but okay.) I fucking adore the intro and ending and I love Toei's unique take on the beloved Hedgehog. It's just a charming game all around IMO.
And once you master the time travel mechanics and you know the level design and where to go, it can be fun to come back to and replay on subsequent playthroughs. (At least, IMO)
Sonic CD may not be the best of the Classic 2D Sonic games, but I'm definitely happy it exists and I still enjoy coming back to it despite it's faults. (Especially with the recent port, since it fixes a lot of the collision issues and has a more traditional spin-dash as default instead of CD's weird more limited Spin-dash)
It's a bit of an oddball alright, but it's a charming, memorable and enjoyable oddball
and I really couldn't have it any less.
Happy 25th birthday Sonic CD! you flawed but charming little game. (Artwork source here.)
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And now I wanna know, have you played CD in any form and if so, what are your feelings on the game as whole?
I'm curious to know your thoughts?