wariolandgoldpiramid
i am me
There are some little things about the level designs in the Wario Land series that I really like.
In Wario Land 2, I really like how Wario explores the SS Tea Cup, then floods it, and then explores THE SAME SHIP, but it's flooder, some blocks are already destoryed (by Wario himself in the previous level), and while the level layout is not exactly the same, a lot of rooms (such as the ship entrance, the room where the cook and the white guys were, the room with the treasure door, the room with 2 vertical ladders) are recognizable if you pay enought attention). Speeking of the Treasure Door, the door with the treasure minigame is the exact same door as in the un-flooder ship. That's so cool.
Wario Land 3 has this open-ish world thing. And althought the levels are not inter-connected, I still find it really cool how Above The Clouds in located right on top of Tower Of revival. The blue treasure chest in The Tower is a Sky Key that leads to the roof and the clouds above. The roof has the same graphics as the tower tileset, as you enter the sky right after getting the blue chest in the tower, you will instantly recognize it, and see that the tower has yet another place that you haven't explored, because you haven't been to the roof yet
Wario Land 4 is a game where all the levels are really memorable, and have very interesting themes.
But Fiery Cavern mixes mixes the Fire and Ice themes into 1 level, where you explore the Fire Cave, and then freeze it, and escape from the frozen cave. That is very interesting. You get to revisit some of the rooms you've been in, and you see how the raising lava has been frozen, blocking some passages, and acting as platforms to reach other locations. Who would have thought on their first playthrogutht that this fire that hurts you and doesn't turn you into Fire Wario would become useful later?
So what do you guys think? Are there any particular levels that you think are very creative with their level designs?
In Wario Land 2, I really like how Wario explores the SS Tea Cup, then floods it, and then explores THE SAME SHIP, but it's flooder, some blocks are already destoryed (by Wario himself in the previous level), and while the level layout is not exactly the same, a lot of rooms (such as the ship entrance, the room where the cook and the white guys were, the room with the treasure door, the room with 2 vertical ladders) are recognizable if you pay enought attention). Speeking of the Treasure Door, the door with the treasure minigame is the exact same door as in the un-flooder ship. That's so cool.
Wario Land 3 has this open-ish world thing. And althought the levels are not inter-connected, I still find it really cool how Above The Clouds in located right on top of Tower Of revival. The blue treasure chest in The Tower is a Sky Key that leads to the roof and the clouds above. The roof has the same graphics as the tower tileset, as you enter the sky right after getting the blue chest in the tower, you will instantly recognize it, and see that the tower has yet another place that you haven't explored, because you haven't been to the roof yet
Wario Land 4 is a game where all the levels are really memorable, and have very interesting themes.
But Fiery Cavern mixes mixes the Fire and Ice themes into 1 level, where you explore the Fire Cave, and then freeze it, and escape from the frozen cave. That is very interesting. You get to revisit some of the rooms you've been in, and you see how the raising lava has been frozen, blocking some passages, and acting as platforms to reach other locations. Who would have thought on their first playthrogutht that this fire that hurts you and doesn't turn you into Fire Wario would become useful later?
So what do you guys think? Are there any particular levels that you think are very creative with their level designs?