Undertale

cmon guys lets keep ourselves topical

So yeah, that one game made by Toby Fox with the real cool music and the real feely characters that are the cool kids are talking about nowadays

You're a little kid who falls down a hole and finds a world full of monsters you can either kill or become bffs with. Turns out the king of the monsters wants to kill ya to free them all from the depths they're trapped in, so you gotta choose between defending yourself or find another way out.

did you play dis? did you likey? did you cry? did you hate?

I thought the premise was super interesting, the battle system and the characters really go hand-in-hand with how each major battle is completely built around their respective personalities, and that REALLY makes the characters likeable. My only problem with it is how it was way too high on its moral system to let you draw your own conclusions, like it constantly told ya how you should feel according to your actions instead of just having the characters react to it. The overworld felt lazy as fuck as well, like if all the puzzles were just veiled cutscenes to make you sympathize with the characters. Might be just me, but if there's anything that puts me off a game is when it's way too focused on teaching you a lesson instead of offering you an experience, and Undertale felt like it was trying too hard to do the first.

then again the music is way too good and so is the mood it sets so i cant be mad at it for too long. ;A;
 
While I haven't played, I watched Joel play it. His voice acting I think enhanced my experience with the game.

I once said that this game could be the game of the year in my excitement of discovering it. I love how it thinks of everything and the humor in this game. The music, the battle system, almost everything about it. I could write a ton of things about it, but I'm just gonna say that I think it's a really nice game.
 
I didn't notice that we already have a thread for this game, thought I'm glad I found it.

So yeah, Undertale. I got the game about two months after it's release and at the risk of sounding like a fanboy I gotta say that it quickly weaseled itself to become one of my favorite games that I have ever played, I'm not gonna say it's one of the best, but it's certainly one of the ones that I enjoyed the most, it does heavily rely on you enjoying the narrative and characters since it is possible that the gameplay (particulary the overworld stuff) may not grab you, but that's exactly where the game scores the most for me (on top of me enjoying the gameplay, especially the battle system), I have never seen a game that could be so heatwarming, heartbreaking, optimistic, pessimistic, creepy or funny, all not just depending on the point in the story, but also your actions within the game and how you treating this game world, like just that, a GAME world where you can be a total ass and then just reset and be nice the next time is trated as an actual moraly questionable thing, with
actual consequences in the form of character's calling you out on being a monster and the world literally getting destroyed and no way to get the best ending ever again, heck even simply replaying the game after getting the best possible outcome is put into question
and
how you might never want to even attempt a Genocide run and thus never play the game to 100%, due to your attachment to the characters
is something truly unique in my eyes, althought I'd be lying if I said I didn't think that Melluh has a point with the game being high on it's own morals and not letting you form a conclusion on your own, I can see that being an issue for some, even if it wasn't one for me.

As for favorite characters, I really love Sans and Papyrus, the series of puzzle ''challenges'' involving them, that lead up to Snowdin were particulary delightful for me, althought thats faaaaar from the only great part involving either of these two. At the end thought, my favorite character ultimatly ended up being
Chara, due to the many ways they can be interpreted, as a person, their backstory and their influence within the game's current events, with ''Narrator Chara'' being my personal favorite, since it would give them a more nuanced personality and I can honestly even totally buy it as being the ''true'' version. Someone on Tumblr actually wrote a really good and in depht analysis regarding this theory:
http://thefloweryfanclub.tumblr.com/post/143284030397/greetings-uh-so-ive-been-working-on-this

Then of course, there is the music and what can I say :

s'good, s'very, very good.
 
Friend of mine gifted me this game and I'm not sure what else to add that hasn't been said by melluh and warelander already, however it's reminded me so much of Earthbound/Mother series. With it's insane characters and quirks, the game can also humor you. Such as when you'd try to continuously talk with certain characters for a number of times they start to give you different replies. Made me want to go out and play Earthbound again, both had some nice character designs too as posted below.
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I knew someone who absolutely hated the concept of this game and would refuse to even try it. He kept calling it a meme game.
 
I really don't like the trumpets used in most of the music. Not as well utilized as a certain other composer I know of.
 
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She'll kill you no matter what you do. You can't beat her, you can't befriend her, you can't do anything but wait to be killed. The only way to pass her?! Just leave her mansion alone.
 
After way to long i played this. It's good but its also a let down after all that hype around it. But you know what it was worth cause Papyrus is best husbando. What wasn't worth it was the genocide run. for being called genocide it sure was booooooooooooooooring!
 
I think that was part of the idea. I have a feeling they made Genocide deliberately barren and uninteresting to hammer home the point of how it's the wrong thing to do, and if you do it you're just doing it because you can, rather than because you should. Or at least that's my takeaway.
 
That's the idea yeah, there really isn't much of interest to see on the Genocide path, apart from two exclusive bosses that are essentially there to punish you, because of how hard they are, the game even tries to talk you out of it at many points, so it's all a question of whether you put up with it just because you can or reset for a better path/quit the game.

Whether or not making one path intentionally dull, as part of the message and theme is a good thing though is up to your own opinion, I myself go back and forth on that matter.
 
Every part of it seems to be designed to convince you to turn back. The tedium of the grinding and the frustration incurred by the final boss (who even tells you directly that his goal isn't to kill you, but merely to get you to stop trying). And the ending doesn't seem too satisfying either. But if you're a fan of challenge rather than characterization, I guess it's there for you to attempt.
 
it's reminded me so much of Earthbound/Mother series. With it's insane characters and quirks, the game can also humor you. Such as when you'd try to continuously talk with certain characters for a number of times they start to give you different replies. Made me want to go out and play Earthbound again, both had some nice character designs too as posted below.
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I think its base on a earthbound hack. The Earthbound Halloween hack. (ya... i think so....) it makes sense too, because The final boss battle music in the hack sounds alot like Megalovania in Undertale.


 
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