Unpopular Video Game Opinions

The only thing that I would say that comes close as some others have already mentioned is the rise of VR. Even then though, it'll probably be a much more gradual thing that'll happen over time than the "jump" to 3D that happened.

Thats probly another unpopular idea of mine. I do not care about VR at all :p

It just doesnt excite me.

This isn't an argument that the jump to 3d was better or anything like that btw. Its just that I dont feel excited about virtual reality.
 
Here's a new one:

Nintendo's doing a terrible job with the Mario RPG music choices in Super Smash Bros.

I mean, don't get me wrong, the songs used are good. Gritzy Desert, the Grand Finale, etc are good songs.

But the games have a ton of other good music too, some of which may arguably be even better. We really should have gotten the boss themes for the Mario & Luigi series in Smash by now, same with the chapter/villain boss themes from the Paper Mario series.

It's especially weird with Paper Jam, where they picked the papercraft battle and Toad collecting mini game songs over a whole bunch of other more interesting tracks.
 
The original Luigi's Mansion wasn't that much darker than Dark Moon was, in either atmosphere or character designs. People often say the ghosts look creepier or something, but come on, most of the ghosts were rather cartoony creatures created by Vincent Van Gore from magical paintings, and looked about as goofy as you'd expect:

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Meanwhile the portrait ghosts themselves, while awesome, were really not all that scary either. I guess Bogmire may be the creepiest thing in that game, and that was more of a reflection of the mansion's hatred than a ghost.

Really, the only thing Dark Moon lacked were the portrait ghosts, and Luigi's Mansion 3 basically includes those now.

The ghosts in the original Luigi's Mansion game weren't that scary (save from Bogmire and those ghosts that try to choke Luigi), but as Tahutoa says, the atmosphere in that game is really good, and I can perfectly imagine that some players might find it a bit unsetteling.
 
Big Blue is better than Mute City. It's basically F-Zero's answer to Dr. Mario's "Chill" and Tetris's "B Type" theme: if you find that you prefer it, you can redeem your very own hipster card as part of your Kool Kid Klub admission.

Related: I never heard the original SNES version of Big Blue until a few years ago, and Jesus Christ, not even the Melee remix holds a candle to that shit. That fucking synth, homie, those glissandos are fucking tasty.

Unlike Mute City, though, where it's a tough call (as far as the SNES original goes, anyway) in my case, it's a landslide for Tetris, if only because I'm so goddamn sick of hearing Type A. HMMMM, "Tetris Medley" Remix, you say??? Well Holy Fucking Shit, I can't wait for Type B to barely even appear at all, meanwhile Type C and the fucking game over screen are in there for some reason(???)
 
those ghosts that try to choke Luigi
oh shit, i forgot about those fucks. I remember the first time I went to get the Fire Medal, that was spooky. They were particular eerie because they sloooowly approach while making those "ehp?" sounds at a rate that's just far enough out-of-sync with how fast they're moving to be really unsettling (tfw you see them coming for you in the mirror but not the regular playing field:warioisshocked:).
For whatever reason, that's something programmed into the human mind, this fear of repetitious, uncanny sounds: in the words of Chris O'Neill, weird, kinda off-putting noises "you hear it once that's just like whatever but the second you hear it again you start like [panicked heavy breathing]". It's in the same family as "monotone sound(s) slowly getting closer to you", I think, on the list of "spooky noises that make ape brain jump around in a panicked frenzy". Just imagine hearing a dial tone, and it's far away so it's quiet. Now imagine hearing that sound getting closer, and closer-- not coming from an object, even, just this disembodied drone, and it's coming straight towards you. You have no idea where it's coming from but jesus fuck is it getting too close for comfort.
It's the same thing thing, really, the only difference is whether the sound is unbroken or not.
I actually utilized this tactic in that WL4 mix for Forest of Fear that I did-- pay attention to the background sound effects.

also don't capitalize the first T in my naaaaaaaame
 
Cuphead should NOT have overshadowed Hollow Knight (Cuphead is basically just a full-game-priced boss rush with fancy Mickey Mouse graphics, whereas Hollow Knight seems to basically be the true spiritual successor to Super Metroid that we've all been waiting for without even knowing it)

When talking about Undertale being overrated, I personally don't like to use the fanbase as a point, since it is such an extremely low-hanging fruit and has nothing to do with the actual quality of the game apart from how comically they clearly like to exaggerate it; as for the actual quality of the game, I find it incredibly disappointing (although still easily one of the top-tier "modern classic" video games, mind you) for a wide variety of reasons:
  • The storyline is horribly preachy, shallow and SJW-pandering and is clearly hell-bent on forcing you to play Pacifist Runs and only Pacifist Runs
  • Much like Chrono Trigger, the game doesn't even have the courtesy to make its standard enemies fight back harder when your character starts gaining levels from, oh I don't know, ACTIVELY KILLING/SLAUGHTERING THEM in the Neutral and Genocide runs, and is also way too easy in general; also, most of the enemies being portrayed as an E-rated form of genocidal racists makes the game forcing you not to kill them come across as rather hypocritical if you ask me
  • The character cast is an extremely mixed bag, ranging from characters that actually live up to most of their praise (Sans, Papyrus, Mettaton, Flowey, Burgerpants) to characters that are good but incredibly over-glorified (Alphys, Undyne, Toriel) to characters that are good but horribly under-developed and under-utilized (Asriel, Chara, Asgore, Gaster, Amalgamates) to characters that are just plain vapid pieces of shit (Bratty/Catty, Frisk, Temmie, Gerson, Royal Guards 1 and 2, the Dogs in Snowdin)
  • The Omega Flowey fight is just a plain overly-scripted mess, with many other parts of the game also being way too scripted
  • The puzzles range from being non-existent to being Zelda-1-level at best, and the only one in the game that actually IS challenging is way TOO freaking challenging (Mettaton's Colored Tile Puzzle in Hotland, which is damned near impossible even with an on-screen guide for it)
  • The game is way too short, repetitive and linear, in all three of its run types
  • The different colors for your SOUL are used as cheap single-use gimmicks that only appear in one boss fight each
  • The game's morality system is insultingly black-and-white and gives off a pretentious attitude of thinking it makes the game better than other RPGs; in general, almost everything about the game is blatantly ripped off from another game, most notably the Mimiga design from Cave Story
  • The Genocide Run's boss selection is just plain lazy, with only Undyne and Sans actually getting their necessary Dragon Ball Z super-forms in order to properly stand a chance against fully-powered Frisk (Mettaton appears to, except that he doesn't actually do anything except casually stand in your way and has barely any defense points, meaning that he dies in exactly one freaking hit even from Frisk's worst-timed attacks; as for Toriel, Papyrus, Mad Dummy, Muffet, Asgore and Flowey, they also don't receive any anger-induced power-level upgrades at all, even though the game clearly tries way too hard to be edgy, "genre-defying" and "insightful" at practically every other opportunity possible)
  • The game actually was supposed to have a Hard Mode setting, but Toby used it as a cheap joke instead; seriously, how shitty is that
Also, the Earthbound Halloween Hack that Toby made before this game is incredibly underrated (though not as good) and seriously needs a remake; I mean, seriously, just LOOK at some of the monster designs that this hack just so happens to be home to:
 
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Speaking of Super Metroid, the 1990s and early-to-mid-2000s eras of Nintendo in general are something that the Internet seriously needs to calm down about:
  • Kirby Super Star was cool but should have been one full game that was actually challenging as opposed to a bunch of stupidly easy quasi-games
  • The original Super Smash Bros is a quite plainly terrible game that should have easily been forgotten by now; Melee was quite good for its time but is largely obsolete when compared to its later sequels (Brawl is a far bigger and better-realized game overall, Smash 4 has a far more balanced character roster, and Ultimate is hopefully shaping up to eventually combine the best of both worlds)
  • Yoshi's Woolly World is a better-designed game overall than Island; fight me
  • Chrono Trigger and Final Fantasy VI were both incredibly "style over substance" and WAY too easy, with the latter also being far too long
  • Wind Waker's art style really isn't anything that special apart from how cute it looks, and the game itself is mostly just Ocarina Of Time without the challenge
  • Super Metroid is cool and all, and surely as Hell was INCREDIBLY innovative and revolutionary for the time at which it came out (especially when considering how utterly astounding the graphic/game design leap between its 8-bit predecessors and it was and in many ways still is), but to be honest, I personally find several of the ROM hacks that it spawned to be far more enjoyable overall than it is (Z-Factor provides the genuine challenge that vanilla Super Metroid lacks and is incredibly large and intricate to boot, Eris pushes the vanilla game's atmospheric capabilities to their absolute LIMIT while also being incredibly challenging at times, Ancient Chozo is a damned-near-perfect remake of the vanilla game, and just from looking at the teaser trailers for its boss battles and SA-X chase sequences, I can already easily infer that the upcoming X-Fusion is going to absolutely blow my fucking balls off, as well as make the original Metroid Fusion look like an absolute joke by comparison)
  • Super Mario 64 is an ugly-looking mess whose stereotypical "collect-a-thon" game design is an extremely obvious relic of its time
  • Banjo-Kazooie is likewise
  • Link To The Past and Ocarina Of Time were great and all, but they overshadow their sequels so much on the Internet that it's actually ridiculous
  • Cave Story was good but doesn't even hold a candle to Jenka's Nightmare
  • GoldenEye 64 has aged like total dogshit
  • Super Castlevania IV is so laughably easy compared to its predecessors that I don't even know where to begin (mostly due to its "whip buff" gimmick)
  • Metroid Prime is the definition of "slow-paced for the sake of it"
  • F-Zero GX is the definition of "hard for the sake of it"
  • Radiation's Halloween Hack is the definition of "edgy for the sake of it"
  • New Super Mario Bros was lame and forgettable in practically every way
  • Super Mario Galaxy is the definition of "graphics over gameplay"
  • Conker's Bad Fur Day is about as funny as Freddy Got Fingered is at face value
  • The storyline in Majora's Mask is good for a Zelda game, but otherwise unremarkable; the game itself also is way too short and is horribly designed
  • Earthbound is definitely not the best RPG ever made, and Mother 3 is definitely not the saddest one either (though it's pretty close, I will admit)
  • Mega Man X was way too easy and took the Mega Man series down a path that I'd personally much rather not talk about
  • Super Mario World is basically just a better, ROM-hackable version of NSMB
  • The Donkey Kong Country trilogy was boring and clunky and relied far too much on its godlike graphic/sound design to make it good
  • Pokemon was absolutely terrible back in its Generation One phase and didn't really hit its current stride until much later
 
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Paper Mario Sticker Star sucks and the direction it took the series in has no merit, but I think the praise for "creativity" the first three games get is a bit overstated.

The original game cribbed a lot from SMRPG (which is forgivable since it was originally made as a sequel, but there's still a lot of recycling stuff other people made) and the following games recycle plot beats and setpieces in a way that goes beyond the expected running games and shared themes sequels in a series would be expected to have.
 
I find it hilarious how people imply that Japanese games are better than the west, while ignoring that companies like Capcom loved the idea of TF2 Mannconomy and started making their own versions.

I don't the see the difference between Smash Wii U and Ultimate, I've beaten World of Spirits within 3 days by using characters that kick the shit out of their opponents with the Waluigi spirit and it's actually the most ignored mode of all time: Challenge mode Under Disguise edition. And the wavedashing, fuck that, fanservice was a mistake.
 
I always get a little annoyed when people exaggerate and act like Iwata was some kind of gaming Saint who was entirely selfless and was 100% about the art of gaming and would be ashamed with Nintendo's recent monetization efforts.
 
I always get a little annoyed when people exaggerate and act like Iwata was some kind of gaming Saint who was entirely selfless and was 100% about the art of gaming and would be ashamed with Nintendo's recent monetization efforts.

Show them the monetization model of Band Brothers P lol
 
I'm surprised you didn't bring up Nintendo Badge Arcade there Glowsquid, isn't that basically a gacha type system itself?

But here's a really unpopular view:

I feel that while Iwata was a good CEO, he was also a bit too developer friendly, sometimes at the expense of what would make sense for the company. A lot of poorly selling games were pet projects of Nintendo staff then, and a fair few series seem to take directions at odds with what the general public wanted (Mario, Zelda, Metroid, etc). Mario 64 esque 3D Mario games sold better than linear ones, but the latter kept getting made. 2D Mario sold better, but got zero real love beyond 'get a NSMB title out the door quick'. Zelda got more linear and story/puzzle driven. Metroid become a drama about motherhood and what not.

I suspect Iwata didn't want to 'offend' Miyamoto and co by telling them that their ideas were terrible, and that they needed to make what people wanted to buy, not what 'appealed to their own klds'. They were left to do what they want, business logic be damned. Like George Lucas with the Star Wars prequels.

On the other hand, when the newer guys took over... notice how Nintendo went with all the things fans were clamouring for, and broke sales records with it? Yeah, I believe the current management keeps their staff on a much tighter leash than in the Wii U era, and cancels what won't sell, personal opinions be damned.

Maybe that's where Pikmin 4 went. They just flat out canned the series. Or maybe not.

But TLDR: Nintendo needed to be more customer/market focused than developer focused, and the later CEOs have been better at doing that.
 
I'm surprised you didn't bring up Nintendo Badge Arcade there Glowsquid, isn't that basically a gacha type system itself?

I brought up Band Brothers because while Badge Arcade is "just" a typical gacha, BBP, unlike EVERY OTHER MUSIC GAME IN EXISTENCE, doesn't let just buy the songs directly and instead forces the player to convert their money in an ingame currency that expires quite quickly (2 months IIRC) without any compensation if it does expire. It's like, why add that extra step of complexity just to make it *more* anti-consumer?


Hope you're fine with no more Wario games
 
Huh, didn't know it didn't let you buy songs directly and required you to convert it to in game currency or what not. Yeah, that's pretty bad.

Also, good point I guess. But personally I'd say there's a difference between making an existing series into something that people don't want, and making a spinoff with that new style of gameplay. Wario Land, WarioWare, Yoshi's Island, Luigi's Mansion etc are very different from Mario as a base series, but it doesn't matter; they turned the games into their own thing and found success with that.

On the other hand, if Nintendo had decided 'all future Mario games should play like Luigi's Mansion or WarioWare', I'm not sure they would have done so well. So I guess that's part of it. Had Metroid Other M been a Metroid spinoff starring someone other than Samus, I'm sure that would have better received too.

(or maybe if it was marketed as an alternate universe Metroid game/what if story)

But... don't get me wrong here, I'm not entirely 'only capitalism' matters. I just feel like there's too much focus on the 'artist' and games/media as some 'vision' rather than something that should also appeal to people. It seems the public perception seems to be of some poor unfortunate creator forced to do stuff against their will by evil corporations and that this 'compromised' vision is always the inferior one when in all reality, there are about as many examples of creators not knowing why people like their work and ruining it themselves with bad decisions.
 
Nah, more because Nintendo and their fans made a huge deal about how 'different' they were and they were more ethical than the competition on mobile and yet now... they're doing the exact same crap. Funny that.

I still hope Nintendo never decides to go all in on mobile, otherwise that's it. I'm done with the company for good.
 
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