A project I'm working on for fun as an amateur programmer, since march 2019 I think. This is a solo project and I will probably keep it this way. I'll take my time, so don't expect any release soon. 
I use the level editor Drennn made several years ago, combined with a heavy usage of LUA code to force the game to do things he couldn't do originally. It's basically a LUA script run on game start on a TAS-oriented emulator (vba-rerecording in my case) that modifies RAM values according to what I wrote in the script. Here's some videos I made to show a bit of what I did and how I did it :
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Since I uploaded those two videos, I work on several other additions/modifications : enemies behaviour, warping, form mechanics, little events, minigames, etc. I'll bring you up to date in this thread (when I feel they are complete enough).
Third video is here ! An almost complete level and lots of new edits !
Fourth video, sponsored by Brigitte Bardot Fondation. (
)

I use the level editor Drennn made several years ago, combined with a heavy usage of LUA code to force the game to do things he couldn't do originally. It's basically a LUA script run on game start on a TAS-oriented emulator (vba-rerecording in my case) that modifies RAM values according to what I wrote in the script. Here's some videos I made to show a bit of what I did and how I did it :
-
Since I uploaded those two videos, I work on several other additions/modifications : enemies behaviour, warping, form mechanics, little events, minigames, etc. I'll bring you up to date in this thread (when I feel they are complete enough).
Third video is here ! An almost complete level and lots of new edits !
Fourth video, sponsored by Brigitte Bardot Fondation. (
)
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I would love to learn the game's code and touch it, but I gave up, it's way too hard and long for results I could have in less time with lua. I prefer to take the easier way.
It's too good to leave it rot alone in the depths of internet, and returning on super mario games' editors/hacking tools feel incredibly boring and pointless now that I can toy with this almost uncharted game. 
