Dr. Mechano
a-gonna ween
In Wario Land 1-3, Wario went it alone on his adventures (with the arguable exception of getting directions from Rudy in Wario Land 3, although in that case he was being manipulated rather than assisted). However, starting with Wario Land 4, Wario began running into allies who assisted him on his adventures. I'd like to talk briefly about each of them, and give my thoughts!
Wario Land 4 - Princess Shokora
Let's start with Princess Shokora, in Wario Land 4. Prior to Wario's arrival at the Golden Pyramid, Shokora was cursed by the Golden Diva, forced to take on the form of a cat or a humanoid silhouette rather than her true form. Throughout the game, Shokora guides Wario, subtly pointing him in the right direction, as well as assisting him against the bosses with her array of items. In the end, the curse is broken, and Shokora is truly grateful for Wario's help. While she's quickly whisked away before the two really have time to get to know one another, I felt that she and Wario actually did bond a bit over the course of the game; even sharing a hearty laugh after escaping from the pyramid. The two manage to help each other, which makes Shokora more than just a distressed damsel, and an actual character with agency.
If you have 45 minutes, I recommend Treasure Trove's video essay on Shokora; It's full of some really interesting insight.
Wario World - Spritelings
Next up, the Spritelings. Captured by the Black Jewel, the Spritelings all offer Wario valuable advice when they're rescued. When Wario squares off against the Black Jewel itself, the Spritelings arrive and help him defeat it - teaming up with Wario to damage the boss. Finally, after its defeat, they use their magical powers to restore Wario's castle to its former glory - or even beyond, depending on how many you rescue. While the manual itself says that Wario finds these little guys annoying, it's clear that they do appreciate his help, and gladly reward him for his efforts.
Like Shokora, they actively fight back against their and Wario's common enemy, and do more than just wait to be rescued. While I find them a little less interesting than Shokora, and feel that we don't really see much significant interaction between them and Wario, they're still perfectly serviceable companions, and add something to Wario World by being there.
Wario: Master of Disguise - Goodstyle
Goodstyle was originally the magic wand wielded by Count Cannoli, which allowed him to transform into the mysterious thief, the Silver Zephyr. Wario pilfers the wand and uses it to become his own phantom thief persona, the Purple Wind. Throughout the game, Cannoli attempts to get Goodstyle back, while Wario uses him to transform into a variety of magical disguises in his quest to find the legendary Wishstone.
I feel that Goodstyle and Wario had really good chemistry, in part due to Master of Disguise's expansive dialogue compared to the other Wario games. The two talk a lot throughout their adventure, and get plenty of time to bond on Wario's quest. By the end of the game, I felt like Wario and Goodstyle had developed an odd sort of friendship; It helps that, despite Wario's crass and rude nature, Goodstyle is patient and polite enough to get along swimmingly with him. In the end, even though it's revealed that Goodstyle is in fact the originator of the Cannoli clan, he rewards Wario for defeating Terrormisu with all the treasure he wants - which, unfortunately, he's unable to take back with him through the TV. Oh well, at least he offered, right?
Wario Land: Shake It - Merfle
The Merfles are the subjects of Queen Merelda in the Shake Dimension, which has been seized by the wicked Shake King. Desperate for help, one Merfle in particular seeks Wario's aid, convincing him to defeat the Shake King once he hears of the Bottomless Coin Sack. The Merfles function similarly to the Spritelings - most of them are captured, and rescuing them grants Wario the ability to fight against the bosses, by way of their magical ability to unlock the boss gates. They also act as guides to Wario, helping him get back to the stage entrance after rescuing them as well as giving him a rough appraisal of each area's difficulty.
Wario doesn't seem to think too highly of these guys either, and ends the game rightly angry at the green Merfle for agreeing to let Captain Syrup have the coin sack that he worked so hard for. Speaking of Syrup...
Wario Land: Shake It - Captain Syrup
Yes, Wario's arch-rival from Wario Land and Wario Land II is back, this time to form an alliance with him. While she doesn't assist in fighting the Shake King's forces directly, she does offer her services to Wario by selling him maps, health upgrades, and other goodies. She also gives him the magical globe that he needs to get into the Shake Dimension in the first place.
But Wario should have known better than to trust Syrup, given their history. In the end, Syrup allows Wario to do all the heavy lifting for her, and makes off with the Bottomless Coin Sack. Sure, Wario got to keep all the treasures and coins he collected on his adventures in the Shake Dimension, but a greedy guy like him won't be satisfied with that alone!
Despite Syrup being manipulative, she is helpful in Wario's quest, and it was interesting to see these two classic enemies on the same side for once - if only temporarily. Syrup's flirtatiousness with Wario and tendency to call him handsome - contrasted with Wario not caring at all about that, and just focusing on the money - was pretty funny too. All in all, it was interesting to see them work together, but I have a feeling the next time we see these two, they'll be at odds again.
So, then! What do you think? Do you like the idea of Wario having allies that assist him on his adventures? Or would you prefer Wario go completely solo, as he did in his earlier games? Of these companion characters, which do you like/dislike the most? Let's talk about it!
Wario Land 4 - Princess Shokora
Let's start with Princess Shokora, in Wario Land 4. Prior to Wario's arrival at the Golden Pyramid, Shokora was cursed by the Golden Diva, forced to take on the form of a cat or a humanoid silhouette rather than her true form. Throughout the game, Shokora guides Wario, subtly pointing him in the right direction, as well as assisting him against the bosses with her array of items. In the end, the curse is broken, and Shokora is truly grateful for Wario's help. While she's quickly whisked away before the two really have time to get to know one another, I felt that she and Wario actually did bond a bit over the course of the game; even sharing a hearty laugh after escaping from the pyramid. The two manage to help each other, which makes Shokora more than just a distressed damsel, and an actual character with agency.
If you have 45 minutes, I recommend Treasure Trove's video essay on Shokora; It's full of some really interesting insight.
Wario World - Spritelings
Next up, the Spritelings. Captured by the Black Jewel, the Spritelings all offer Wario valuable advice when they're rescued. When Wario squares off against the Black Jewel itself, the Spritelings arrive and help him defeat it - teaming up with Wario to damage the boss. Finally, after its defeat, they use their magical powers to restore Wario's castle to its former glory - or even beyond, depending on how many you rescue. While the manual itself says that Wario finds these little guys annoying, it's clear that they do appreciate his help, and gladly reward him for his efforts.
Like Shokora, they actively fight back against their and Wario's common enemy, and do more than just wait to be rescued. While I find them a little less interesting than Shokora, and feel that we don't really see much significant interaction between them and Wario, they're still perfectly serviceable companions, and add something to Wario World by being there.
Wario: Master of Disguise - Goodstyle
Goodstyle was originally the magic wand wielded by Count Cannoli, which allowed him to transform into the mysterious thief, the Silver Zephyr. Wario pilfers the wand and uses it to become his own phantom thief persona, the Purple Wind. Throughout the game, Cannoli attempts to get Goodstyle back, while Wario uses him to transform into a variety of magical disguises in his quest to find the legendary Wishstone.
I feel that Goodstyle and Wario had really good chemistry, in part due to Master of Disguise's expansive dialogue compared to the other Wario games. The two talk a lot throughout their adventure, and get plenty of time to bond on Wario's quest. By the end of the game, I felt like Wario and Goodstyle had developed an odd sort of friendship; It helps that, despite Wario's crass and rude nature, Goodstyle is patient and polite enough to get along swimmingly with him. In the end, even though it's revealed that Goodstyle is in fact the originator of the Cannoli clan, he rewards Wario for defeating Terrormisu with all the treasure he wants - which, unfortunately, he's unable to take back with him through the TV. Oh well, at least he offered, right?
Wario Land: Shake It - Merfle
The Merfles are the subjects of Queen Merelda in the Shake Dimension, which has been seized by the wicked Shake King. Desperate for help, one Merfle in particular seeks Wario's aid, convincing him to defeat the Shake King once he hears of the Bottomless Coin Sack. The Merfles function similarly to the Spritelings - most of them are captured, and rescuing them grants Wario the ability to fight against the bosses, by way of their magical ability to unlock the boss gates. They also act as guides to Wario, helping him get back to the stage entrance after rescuing them as well as giving him a rough appraisal of each area's difficulty.
Wario doesn't seem to think too highly of these guys either, and ends the game rightly angry at the green Merfle for agreeing to let Captain Syrup have the coin sack that he worked so hard for. Speaking of Syrup...
Wario Land: Shake It - Captain Syrup
Yes, Wario's arch-rival from Wario Land and Wario Land II is back, this time to form an alliance with him. While she doesn't assist in fighting the Shake King's forces directly, she does offer her services to Wario by selling him maps, health upgrades, and other goodies. She also gives him the magical globe that he needs to get into the Shake Dimension in the first place.
But Wario should have known better than to trust Syrup, given their history. In the end, Syrup allows Wario to do all the heavy lifting for her, and makes off with the Bottomless Coin Sack. Sure, Wario got to keep all the treasures and coins he collected on his adventures in the Shake Dimension, but a greedy guy like him won't be satisfied with that alone!
Despite Syrup being manipulative, she is helpful in Wario's quest, and it was interesting to see these two classic enemies on the same side for once - if only temporarily. Syrup's flirtatiousness with Wario and tendency to call him handsome - contrasted with Wario not caring at all about that, and just focusing on the money - was pretty funny too. All in all, it was interesting to see them work together, but I have a feeling the next time we see these two, they'll be at odds again.
So, then! What do you think? Do you like the idea of Wario having allies that assist him on his adventures? Or would you prefer Wario go completely solo, as he did in his earlier games? Of these companion characters, which do you like/dislike the most? Let's talk about it!