Water, Communicating Vessels and Wario Land games

Once again, this is something i never noticed as a kid. Something about the water in Wario Land games doesn't make sense. Forget about the "water cures everything". I want to talk a little about phsics.

Do you know what Comunicating Vessels are? Basicly, they are a set of vessels that contain liquid, like water. And according to phisics, in all communicating vessels, the water must be on the same level.

ANIMvasicomunicanti.gif


However, this logic is not aplied to Wario Land games in many places. Allow me to show you some examples.

Snap2014-09-21at185035_zpsa451d52a.png

Snap2014-09-21at185256_zps1056e473.png
Snap2014-09-21at185532_zpsd2433321.png


Same thing happens in 2 and 3, when 2 underwater areas are connected throught a door underwater.

Snap2014-09-21at185717_zps1611e65a.png


This completly breaks phisics. Is there an explanation? I can think of 2.

1) Videogame logic. Just like that
2) Super Paper Mario logic. There is a wall (horizontal, like a ceeling), that blocks the water from extending higher. But the wall is in the third dimention, so Wario, in the second dimention, can not interact with it
 
To be fair, this is a thing with most videogames in general. I'm 100% sure it happens in the Mario series in general too.

But if there needs to be an explanation... magic. It takes place in Mushroom World, technically. So magic physics.
 
Wet Dry World in Mario 64? I'm not sure exactly how Downtown connects to the main area, but their water levels don't really sync up very accurately at all.

Maybe this NSMB level, given its rising water levels:

http://vgmaps.com/Atlas/DS/NewSuperMarioBros-World8-2.png

Maybe this one, given how the water has to be higher up than the land you enter from:

http://vgmaps.com/Atlas/DS/NewSuperMarioBros-World8-3.png

Oh, and Mario Land 2's Turtle Zone 2 is a great example:

http://vgmaps.com/Atlas/GB-GBC/SuperMarioLand2-6GoldenCoins-TurtleZone-2.png
 
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