Does anyone else find that an interesting design decision? Because in every other platformer, there's stuff that can kill the main character instantly. Like being crushed, lava, bottomless pits, drowning, etc. But while the first one is obviously impossible in a Wario game now (flat Wario exists after all), it's interesting how even things like lava pits never do more than one damage in these games.
And how bottomless pits don't exist period.
Anyone agree?
And how bottomless pits don't exist period.
Anyone agree?