I hated how they removed that in WarioWare Gold
It's still in there.
I hated how they removed that in WarioWare Gold
It's not the same as it was in the original. The crooked nail remains crooked for the rest of the microgame's duration.It's still in there.
No, you can still bend it.It's not the same as it was in the original. The crooked nail remains crooked for the rest of the microgame's duration.
The little jingles that play when you win the microgames. A lot of them are oh-so satisfying.
The jingle that plays when you complete a mission in WW Gold and the sound of coins you get are also really satisfying.
you wouldn't anyway, though. Despite 25 being the necessary completion requirement, there are easily twice that amount available for play in either stage. It's just that the selection is far less randomized when you're playing through the first time, and your chances of seeing the "hidden" games are next to zero, so it seems like it's rigid.I like how some of Wario's microgames appear in Dribble & Spitz's and Kat & Ana's levels in Inc. so that the player wouldn't have to play the same 25 microgames every time.
Yeah, I know about the randomization of microgames when you play the level, but if they hadn't put Wario's games into the mix and had the goal be 25 in the first place, then yes, the player would see all 25 for every playthrough. Tiene sentido. What do you mean by "twice the amount"?you wouldn't anyway, though. Despite 25 being the necessary completion requirement, there are easily twice that amount available for play in either stage. It's just that the selection is far less randomized when you're playing through the first time, and your chances of seeing the "hidden" games are next to zero, so it seems like it's rigid.
Are you aware of "Top Score" Mode? Even after playing the 25 main microgames the first time, if you go to Top Score mode and look at that same stage, you'll see clearly that there are still some hidden "question mark" games for that stage. Probably not actually twice the amount, but probably somewhere close to it (except maybe in the case of Wario's Anything Goes games, which I think has something crazy like 56-58 different microgames).Yeah, I know about the randomization of microgames when you play the level, but if they hadn't put Wario's games into the mix and had the goal be 25 in the first place, then yes, the player would see all 25 for every playthrough. Tiene sentido. What do you mean by "twice the amount"?
Yes, that's because Wario's games are in those stages. If it weren't for Wario's games also being in there, there wouldn't be any question marks because the player would have already played all 25 microgames in those two levels.Are you aware of "Top Score" Mode? Even after playing the 25 main microgames the first time, if you go to Top Score mode and look at that same stage, you'll see clearly that there are still some hidden "question mark" games for that stage. Probably not actually twice the amount, but probably somewhere close to it (except maybe in the case of Wario's Anything Goes games, which I think has something crazy like 56-58 different microgames).
(Okay, so to start off, I meant Grid Mode, sorry. Also.) well I'll be damned. I just opened up by GBA and sure enough, their stages do in fact only have 25. Even Wario's Laptop only had 25. My memory was just fuckin' with me because the amounts I originally was talking about were what it felt like when I went through them getting Top Scores and stuff. It's been something like 4 years since then, so my memory of the actual statistics there got a little skewedYes, that's because Wario's games are in those stages. If it weren't for Wario's games also being in there, there wouldn't be any question marks because the player would have already played all 25 microgames in those two levels.
I also very much liked how they used multiple jingles for each stage in the original game, I kind of wish they did that for other ones in the franchise. I love the little sound effects in Mona's.