Your mains in each of the Smash games

warelander

Some random guy online
Over the weekend I have been playing Smash For Wii U for the first time in god knows how many months and it made me wonder, what characters do the fine people of Wario Forums like to play as in each of the games?

As for me my main lists go like this:

64

Ness
Captain Falcon
Luigi
Mario
Kirby
Donkey Kong
Pikachu

Melee

Dr Mario
Falco
Captain Falcon
Ness
Mr Game & Watch
Luigi
Roy

Brawl

Wario
Ness
Sonic
Mr Game & Watch
Olimar
Ice Climbers
Lucas

For 3DS/Wii U
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Mega Man
Ness
Dr Mario
Pac Man
Sonic
Mr Game & Watch
Brawler Mii


That's about right for me, I used to play Wario in Smash For, but I just don't like what they did with him there, so I dropped him. Brawler Mii turned out to be a big suprise for me, since I initially thought that I would just fool around with the Miis and wasn't expecting to main any of the three, but Brawler is a lot of fun to me and I don't think I need to explain why I have Mega Man on the top, as far as the series at large is concerned thought, Ness is my most consistend main.

Never played Project M, so I can't make a list for that one.
 
N64:
Samus

Melee:
Peach
Marth

Brawl:
Peach
Marth

Sm4sh:
Peach
Lucina
Robin
Little Mac
Ganondorf

Suffice to say I never really played much Smash Bros before Sm4sh though I don't really play anymore after something unfortunate.
 
On the Nintendo 64
  • Mario
  • Luigi
I never really played much of melee, but when I did I played as
  • Dr.Mario
  • Luigi
  • Mario
Smash on the wii
  • Ike
Project M
  • Mario
  • Ashley (Mod)
Super Smash bros For wii u and 3ds
  • Mario
Smash 4 is my favorite, I beat everyone with Mario, he's my main man!
 
64: john kirby

Melee :Kondey Dong

Brawl: Kondey Dong Mk 1.5 Custom

Smash 4: Martha's Sister

something fells off about DK in Smash 4. I can't quite put my finger on what.
 
I'm not sure what you're going on about, but DK feels much better in Smash 4, I beat a lot of users with him...aside when I'm going up against a Luigi/Mario main, DK is useless.
 
Smash Bros : Captain Falcon

Melee : Captain Falcon

Brawl : Captain Falcon

Smash Wii U : Lucina, Rosalina
 
I'm always choosing either fox or sonic. Sometimes kirby. Sonic is my main in brawl though mostly because he's the only one I'm decent at.
 
I was a demon with the Yoshinator and Samus during my teens (on N64/Melee). These days I seldom touch a Smash Bros game. (Yoshi feels very different to me in Smash 44, he doesn't flow with me like he used to)

I lost interest because they never make new/more interesting movesets for the old characters (that's movesets, not moves). Donkey Kong's being doing that silly windmill punch for seventeen years now! So many classic characters that could use awesome moves, yet their potential is wasted. (Obviously I mean the old fellas, not newcomers). Why is it that other/older fighting games got new movesets yet Smash Bros is allergic to it?
 
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I was a demon with the Yoshinator and Samus during my teens (on N64/Melee). These days I seldom touch a Smash Bros game. (Yoshi feels very different to me in Smash 44, he doesn't flow with me like he used to)

I lost interest because they never make new/more interesting movesets for the old characters (that's movesets, not moves). Donkey Kong's being doing that silly windmill punch for seventeen years now! So many classic characters that could use awesome moves, yet their potential is wasted. (Obviously I mean the old fellas, not newcomers). Why is it that other/older fighting games got new movesets yet Smash Bros is allergic to it?
I think it's relatively uncommon for movesets to change in fighting games series unless it's like not part of the main series.
 
The most drastic change in the series was probably Luigi from 64 to Melee, and other than that they tend not to change too much at once. Usually it's just a few moves, like Ganondorf getting the Flame Choke in Brawl or Bowser gaining an upright posture and the ability to dropkick in Smash 4. Fighting games in general tend to be like this; Zangief got the Banishing Flat in Super Street Fighter 2, and he basically kept the same kit thereafter. Guile got a few new tricks in SF5, but he's still basically the same as he's always been. Ken is really the only character who underwent drastic fundamental changes to differentiate himself from Ryu, much like Luigi.
 
Well, I don't play new fighting games these days, but I remember the thrill of buying a new fighting game and discovering/learning all the cool new moves and combos (in addition to the obvious trademark/iconic moves). I don't think Smash Bros should completely overhaul what they have with the old characters, I think they should give them a new set whilst retaining their trademark abilities (Mario's fireballs, for example). I don't find the appeal in buying/playing the same thing again and again if you know the old crew are just going to do mostly the exact same thing, with every new installment.
 
When you're learning new moves in a fighting game, it's usually because you're learning the moves of a new character. The movesets in Smash tend not to change drastically, but because of the mechanics changes and a few changes in the properties of the moves, characters still function very differently from game to game.
 
That's the case with most fighting game in that besides new characters it's new mechanics and gameplay features that make the game different.
 
I know exactly what you mean. The characters do feel different from game to game, but the novelty wears off real quick for me, because they're basically fighting with the same old attacks. After all, these are characters with a lot of history and abilities behind them, and there's a lot that could be done with them. They don't originate from a fighting game.

The fighting games I loved growing up were usually unique from game to game, giving their recurring characters new moves, taunts or abilities. Some might call that inconsistent, but it stops the experience from growing stale. Despite the immense popularity of Smash, I always find myself feeling "been there, done that" after a few days of playing a new installment.
 
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I'm not particularly familiar with fighting games that consistently give old characters new moves. The Mortal Kombat cast had pretty much the same moves throughout the first three games (they might get one or two new moves at best), I already discussed Street Fighter (Street Fighter 3 notwithstanding, since almost every character is new anyway), and Killer Instinct is pretty consistent between the two as well. I get what you're trying to say, but based on what I know of most fighting games, I don't think your comparison works too well.
 
Brawl

Ness
Lucas
Wario
Luigi
Pokémon Trainer

Smash 4

Ness
Lucas
Wario
Luigi
and the newest addition Mega Man

Project M is impossible for me to play with only Wii Remote and Nunchuk options and after getting used to 3DS controls.
 
I'm not particularly familiar with fighting games that consistently give old characters new moves. The Mortal Kombat cast had pretty much the same moves throughout the first three games (they might get one or two new moves at best), I already discussed Street Fighter (Street Fighter 3 notwithstanding, since almost every character is new anyway), and Killer Instinct is pretty consistent between the two as well. I get what you're trying to say, but based on what I know of most fighting games, I don't think your comparison works too well.

LONGWINDED RANT ALERT: Well, one example is the character I'm using for my profile at the moment - Bad Mr. Frosty. He was the flagship character of the ClayFighter series which spanned five games (1993-1998). Despite aging poorly it had a lot of fans back in the 90's, due to its twisted charm.

Anyway, Bad Mr. Frosty's trademark move was turning into a large flying snowball to bash into foes. He always had that move in some capacity, but he was given new punches/kicks with each sequel, as well as varying new special moves (with mostly similar/identical button inputs). Depending on the game Frosty could grow an ice pick on his arm, slide around on his back, collapse in an avalanche of snow, or have a little snowman pop out from under his top hat and sock you.

An even better example was "Blob", a green mound of living clay that transformed into any object imaginable. His trademark in the series was becoming a buzzsaw to cut foes in half. However, the insane amount of different bizarre punches/kicks he was given through the series made him the most entertaining to use (like turning himself into a horses rear and kicking you with its hind legs).

The best thing about the series was that all the characters looked and played unique. The staple rule was "no clones allowed". In the second game every fighter had an evil counterpart, and even they had unique movesets, animations and dialogue. And this was all done with hand-sculpted clay models - a costly and laborious task, especially in the early 90's (with only a year or so to build a game). I'd post a video but there are no decent CF players on Youtube, and the games ran horribly on emulators (Sadly, the gameplay wasn't too crash hot to begin with. It was the series greatest failing).

Anyhow, I had an absolute ball learning and mastering the techniques of all these kooky characters in each game. It wasn't a refined or polished series, but every installment was one I could get excited over and value as a unique product with its own merits/quirks, rather than simply being a better/worse sequel to the previous game. (The very issue people have with Melee VS. Brawl). Smash Bros is in production for five-six years, so that's what I don't understand. Why can't they do more with the veteran characters? New styles, techniques, themes etc.? Even their taunts stay the same, and it makes me weep as a design student when I think of all the awesome stuff they could be doing. Smash Bros is a terrific concept, but I wish it was free from its own formulaic shackles.
 
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I'm not too familiar with Clay Fighter. Interesting that it changed their moves so much, which is not too common for a fighting game. I'd imagine, though, that many fans would complain if their favorite character got changed too much. Even the small changes they already make can ruin a character for some people; for example, I simply can't play Wario or Samus in Smash 4 because Wario loses many of his better options from Brawl and Samus' new neutral aerial is much weaker and harder to hit with than in Melee. If an entire moveset was changed, it would be very frustrating to people who like the character in previous games, and would also take a lot of work for the development team to design and balance between the whole roster.
 
Yeah, I think you've helped me understand the series better, King. It's just too bad there are no other Nintendo-based fighting games out there with a different development team, where they can go hog wild with the characters' potential and endless possibilities.

I guess Smash as a series just isn't my ideal cuppa tea (though I can't deny all the magnificent moments I've had with friends and siblings over the years!)
 
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