I think the invincibility as a flaw thing is interesting, because of course games with "game over"s can be seen kinda redundant anyways, which is why Super Mario Odyssey's thing with getting rid of coins instead is an interesting idea. In 2 and...
It's mostly about other GBA games, but there's some details about Wario Land 4 too.
Basically:
The game was designed to be played in short bursts
Abe thought Wario Land 2 and 3's invincibility was a design flaw, since nothing except 3's final...
I only just now saw its update yesterday. Holy hell, is the entire site gold. It makes me remember why I fell in love with the franchise: the cooky characters paired with the awesome gameplay!! Why can't all Mario characters have this much...
By the way, my first cover on my new laptop (cover coming when I get it, likely mid-May or early June) is going to be a QOTSA (Queens Of The Stone Age) cover, either No One Knows or First It Giveth.
I don't think Wario would bother with a second princess rescue immediately after getting roped into the first one, especially since there's no treasure involved in the location. Maybe Tatanga or Daisy from Mario Land 1 could pick this questline up.
Apologies for the wait, but I'm hoping to release the update come around the end of this month! I've been trying to polish up a lot of the project, and still working out a few kinks, but almost getting there now.