You may have already known that Metroid Fusion and Zero Mission were built off of Wario Land 4's engine, and that there are even Wario Land 4 blocks in Fusion's debug room, but it looks like the connections don't stop there, because these blocks...
You may have already known that Metroid Fusion and Zero Mission were built off of Wario Land 4's engine, and that there are even Wario Land 4 blocks in Fusion's debug room, but it looks like the connections don't stop there, because these blocks...
I'd personally say that lives should be a setting, like it could be a difficulty modifier.
But then again I'd also say it depends on the lives system and the game, a Wario Land styled game shouldn't have lives, but a Mario or Sonic styled game...
I agree with that! As long as there are actually stakes to playing poorly, then that's alright with me. I actually like the fact that in Mega Man 2, the game takes away your E-Tanks if you Game Over as opposed to every other Mega Man game. Like...
Not all games need a life system, but I can see why they exist, to put something at stake. Whether you game over in Mega Man, or get knocked out of the ring in Wario Land, the punishment is having to play through the level again, and a lot of the...
Not all games need a life system, but I can see why they exist, to put something at stake. Whether you game over in Mega Man, or get knocked out of the ring in Wario Land, the punishment is having to play through the level again, and a lot of the...
I wouldn't say WarioWare has a life system. It's even though they are called lives and 1-ups, they behave more like hit points, allowing to continue the continue when you make a mistake instead of sending you back to a checkpoint. WarioWare...
If anything, WarioWare games (well, the normal modes) are characterised by their strong lives systems (where boss microgames means you can lose at most one microgame per cycle without being life-negative), whereas Wario Land games past II are...
In the past couple, I noticed an increase in the people saying that live system are always bad and are only something leftover from the arcade only to eat up your coins, make a game artificially harder or longer. Personally, I don't think that's...
Also after all this time I FINALLY GOT PAST 6000 MUSCLES IN MEGAGAME MUSCLES!! I was freaking out and I hurt my neck a little, totally worth it XD On the 2 year anniversary of this amazing game too!
I think one of my favorite things about the WarioWare series is how no two games in the franchise have the same aesthetic. I am consistently amazed by how each one has such a distinct vibe to it, not even just the microgames!
Also after all this time I FINALLY GOT PAST 6000 MUSCLES IN MEGAGAME MUSCLES!! I was freaking out and I hurt my neck a little, totally worth it XD On the 2 year anniversary of this amazing game too!