The inner cover was moreso intended to be a nostalgic callback (this is Wario's golden return after all) and not indicative of how the game itself would look. I imagined the artstyle of this game would most reasonably be a more advanced version...
A few years ago now (aaaAAH!), I found a template for a Nintendo Switch game's cover that let you make your own custom art. It was likely intended to be used for replacing missing boxart or making custom art for an existing game... but I got a...
Ah so it'd basically act as an explanation for how Captain Syrup went from a Wario Land villain to a WarioWare regular, right? Sounds like an interesting premise to think about.
Graphically is it gonna be retraux or hand drawn? The pictures...
A few years ago now (aaaAAH!), I found a template for a Nintendo Switch game's cover that let you make your own custom art. It was likely intended to be used for replacing missing boxart or making custom art for an existing game... but I got a...
A few years ago now (aaaAAH!), I found a template for a Nintendo Switch game's cover that let you make your own custom art. It was likely intended to be used for replacing missing boxart or making custom art for an existing game... but I got a...
A few years ago now (aaaAAH!), I found a template for a Nintendo Switch game's cover that let you make your own custom art. It was likely intended to be used for replacing missing boxart or making custom art for an existing game... but I got a...
A few years ago now (aaaAAH!), I found a template for a Nintendo Switch game's cover that let you make your own custom art. It was likely intended to be used for replacing missing boxart or making custom art for an existing game... but I got a...
The type of magic that causes irreversible brain damage, but thanks for the support ! Next logical step would be to include ways to modify the world events after the little cutscenes, so user for example could set the "tree" or plant "seeds "at...
Huhwaht?:Gameplay wise WL2 is a complete departure from 1. It's 2 that introduced players to the core invincibility mechanic, reactions and puzzles that the devs stretched even more in 3. And I get what you say about the story and the characters...
I can't begin to imagine how complicated it must be to create a program like this, let alone for a game with such a meticulous progression system... so I'll just say seeing features like custom warps, changing the map paths and tying treasures to...
(New thread to centralize all updates and avoid cluttering the old one, which was originally dedicated to my WL3 hack.)
It began with the simple idea of doing some live editing of tiles inside levels (for testing purpose), then evolved into this...