idk much about programming but it sounds like such a cool idea that's lacking in execution. Warioware had a whole game about programming and I think there was a lesson like "randomly generate the apple's position" "randomly generate the player's...
I do find it all very intruiging. It's true re-releases are easier than new games, but it's the quantity of stuff that gets me.
- Wario Land 4, Wario World and Mario & Wario all came to NSO this year, the former two with a fair bit of extra...
My tower has finally been Pizza'd and my Spaghetti has been Peppino'd.
Edit: I finished the first floor and WOW I DIDN'T EXPECT THE GAME TO BE THAT FUN!
Seriously, I was kinda skeptical about the focus about speed in the game since a lot of...
oh my god!! it looks awesome! i got myself into DDR recently, barely beating 16s and 17s, i never thought my two interests would clash like this! absolute fire gameplay too.
looking at the arrow design, i assume it's an L-TEK pad?
It's been a while since I played Stepmania or DDR since I've been doing a lot of Rift of the Necrodancer with it, but iirc 16s and 17s is pretty impressive! Idk if I'd be able to go beyond that, but I gotta try, practice makes perfect!
It is...
I didn't even think about lives being replaced with score and it just gave me a good idea, I think it'd be cool if the timer got replaced by score that's constantly depleting, and you have to replenish it in the microgames. Which reminds me of...
Having microgames scored on how well you do is something the PS Vita ripoff game Frobisher Says attempted, and it was super broken in that game. A microgame could have you either start right next to the objective, or on the other end of the map...
Honestly I think you've struck the golden answer... scoring depending directly on how much you do in each individual microgame could be a way to inject more tension into the mix, while still keeping the life system. The microgames could have a...