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  • noobmurderer34
    idk much about programming but it sounds like such a cool idea that's lacking in execution. Warioware had a whole game about programming and I think there was a lesson like "randomly generate the apple's position" "randomly generate the player's...
  • Cirta
    Cirta updated their status.
    Spaghetti Building is in promotion. Will be acquiring it tomorrow.
  • Hotel Horror
    Hotel Horror reacted to CM30's post in the thread Fan Art! with Like Like.
    Another neat bit of Ashley fan art:
  • CM30
    CM30 replied to the thread Fan Art!.
    Another neat bit of Ashley fan art:
  • Glowsquid
    Having microgames scored on how well you do is something the PS Vita ripoff game Frobisher Says attempted, and it was super broken in that game. A microgame could have you either start right next to the objective, or on the other end of the map...
  • Really Ilini
    Really Ilini replied to the thread Count to 1,000,000!.
    587... you know, I wonder if someone out there ever played the "guess the number I'm thinking of" game, between 0 and 1000, and this was their choice. You may assume not, since it is such an unceremonious number, but I believe the world is more...
  • Really Ilini
    I've heard of Mindwave, Buster Jam, and now Telegeddon. It's cool seeing so many WarioWare-likes all so soon, and each with their own thing going on and having a different structure from level select, starting cutscene, microgames, ending...
  • Really Ilini
    Honestly I think you've struck the golden answer... scoring depending directly on how much you do in each individual microgame could be a way to inject more tension into the mix, while still keeping the life system. The microgames could have a...
  • Jolly Baker
    Jolly Baker replied to the thread Count to 1,000,000!.
    586
  • Yellow Pyoro
    Yellow Pyoro reacted to Hotel Horror's post in the thread Antonblast - "The End" Update with Like Like.
    Played a bit of Hard Mode before going to work and I freaking LOVED it! It's got a mix of WL4 and Virtual Boy Hard Mode :vbWario: It's got shorter Happy Hour timers and more enemies. Some of which you don't see till the end of the game in normal...
  • Suncake
    oh my god!! it looks awesome! i got myself into DDR recently, barely beating 16s and 17s, i never thought my two interests would clash like this! absolute fire gameplay too. looking at the arrow design, i assume it's an L-TEK pad?
  • Suncake
    Never had the chance to properly introduce myself because the WL3 and 4 NSO icons were ending soon, but hi I'm noobmurderer34, big fan of WL4 and Shake It, and I also do a lot of DDR, so combining them resulted in the Wario themed dance mat! A...
  • Hotel Horror
    Played a bit of Hard Mode before going to work and I freaking LOVED it! It's got a mix of WL4 and Virtual Boy Hard Mode :vbWario: It's got shorter Happy Hour timers and more enemies. Some of which you don't see till the end of the game in normal...
  • Yellow Pyoro
    Yellow Pyoro reacted to Really Ilini's post in the thread Games you just finished. with Like Like.
    Might as well log what I'm able to finish nowadays here too... I got to the end of the October '25 demo for Telegeddon, the latest original project from Eyes in Everything, most known for previously creating some classic Mario fangames...
  • Glowsquid
    Glowsquid reacted to Really Ilini's post in the thread Games you just finished. with Informative Informative.
    Might as well log what I'm able to finish nowadays here too... I got to the end of the October '25 demo for Telegeddon, the latest original project from Eyes in Everything, most known for previously creating some classic Mario fangames...
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