I also wanted to mention this custom WL3 bossfight by BlanchonUltime (another member here!) that builds off of the owl "form" in that game. Another cool example for a direction the boss fights can take.
I just realized the letter Z is kind of like the Wario to the letter S. Flipped, more jagged, comes afterward... and last. Don't tell him I said that bit!
Personally I find that the reactions being annoying/time-wasting in II/3 is part of the intention, since they paint Wario as very stubborn and determined to get what he wants, even if it means repeatedly put himself through such humiliating...
That's an interesting point there. I suspect part of it is because most transformations are more about navigation than attacking, like Vampire Wario, Puffy Wario, Bubble Wario, Frozen Wario, etc, while others are more punishments (Frozen Wario...
There are two types of bosses, arena type bosses where transformations will knock you out of the ring, and traditional health type bosses that may or may not include transformations that will stall for time when racing against the clock such as...
It's something I would like in a Wario Land sequel for sure. I suspect the main reason they didn't build fights around them is because, like CM30 said, a lot of them either revolve around unpredictable, forced movement (Flaming, Ball 'o String...
I'd say I'd rather have a health bar or else the game will be usually punishing in very unfun ways like giving you transformation which will waste your time which very annoying to say the least.
That's an interesting point there. I suspect part of it is because most transformations are more about navigation than attacking, like Vampire Wario, Puffy Wario, Bubble Wario, Frozen Wario, etc, while others are more punishments (Frozen Wario...
There are two types of bosses, arena type bosses where transformations will knock you out of the ring, and traditional health type bosses that may or may not include transformations that will stall for time when racing against the clock such as...
That's an interesting point there. I suspect part of it is because most transformations are more about navigation than attacking, like Vampire Wario, Puffy Wario, Bubble Wario, Frozen Wario, etc, while others are more punishments (Frozen Wario...
That's an interesting point there. I suspect part of it is because most transformations are more about navigation than attacking, like Vampire Wario, Puffy Wario, Bubble Wario, Frozen Wario, etc, while others are more punishments (Frozen Wario...