Or at least, feel like they kinda go in a direction they're not super fond of?
Because to be honest, as neat as Pizza Tower and AntonBlast are, they seem very much focused on the modern DKC/Rayman style of 'flashy yet somewhat difficult platformer with a high speed focus', which wasn't really a huge part of the Wario Land series in general.
Yes you escaped the level in Wario Land 4, but the time limit was so high that you'd basically never run out of time unless you either A: sucked beyond belief, or B: got distracted looking for money and collectibles.
The focus was always on exploration and puzzles and combat, not speed and precision platforming. And even then, it was generally not a hard series of games. You were basically at no real risk of dying, since the enemies and environment were not dangerous enough to kill Wario quickly. The exploration and puzzle solving was where the challenge laid there.
However, it feels like most modern Wario Land equivalents are focused on the escape sequences, spectacle, more challenging platforming, etc. Like their inspiration is more 'modern Rayman' than Wario Land.
Anyone else feel the same way?
Because to be honest, as neat as Pizza Tower and AntonBlast are, they seem very much focused on the modern DKC/Rayman style of 'flashy yet somewhat difficult platformer with a high speed focus', which wasn't really a huge part of the Wario Land series in general.
Yes you escaped the level in Wario Land 4, but the time limit was so high that you'd basically never run out of time unless you either A: sucked beyond belief, or B: got distracted looking for money and collectibles.
The focus was always on exploration and puzzles and combat, not speed and precision platforming. And even then, it was generally not a hard series of games. You were basically at no real risk of dying, since the enemies and environment were not dangerous enough to kill Wario quickly. The exploration and puzzle solving was where the challenge laid there.
However, it feels like most modern Wario Land equivalents are focused on the escape sequences, spectacle, more challenging platforming, etc. Like their inspiration is more 'modern Rayman' than Wario Land.
Anyone else feel the same way?