NacklesK
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  • Made artwork for my fangame inspired by Touched and Twisted's boxart. Since I don't know how to draw, I've used pre-existing assets. I think it looks decent enough for what it is.

    WarioWare_Computed_Art.png

    WarioWare, Inc Title Screen assets were ripped by Mario Gamer.
    So, I decided to try to make the WarioWare: Get it Together booklet and I sturggled. It's bad enough that I suck at crafting but as an added malus it's in a languagae I can't understand. At last, I was able to make it even though it looks really unpolished. (Also, it's really easy, I'm just bad at this).
    Now at least I have something in my case aside from the disclaimer that tells you to take a break for 15 minutes every hour.

    GiT_Booklet.jpeg
    Just did my first casual 31 stars speedrun of Super Mario 64. I didn't look up a route or anything juts kinda did what I thought was faster. I got 1h 09mn 09sec. Honeslty it was pretty fun, the only thing that annoyed me was the last Bowser course. I kept falling off because of tyring to go too fast. I lost like 10 minutes because of it.
    The 3rd Wario Brother
    The 3rd Wario Brother
    I always felt like Bowser in the sky was a stupid easy course to go through for the last level, but that last Bowser fight? Either 2 seconds or 15 hours no in-between
    NacklesK
    NacklesK
    Yeah... it's really easy. I just missed my last long jump and fell all the way down like a morron. 10/10 would do again
    Progress update on WarioWare: Computed! since switch to GMS2 :

    The game is still being worked on. I've basically fully finished the code for the stage (the thing that plays microgames and bosses) as well as implemented 9 microgames and a boss.

    Keep in mind that I do a lot of things aside from making this fangame so that's why the devloppment may seem slow. Also, I have a lot more to add to the game. Expect the demo to come out around March 2025.

    WW_C_SK.gif
    • Like
    Reactions: Yellow Pyoro
    GreenToxic
    GreenToxic
    "A delayed game is eventually good, but a rushed game is forever bad."
    NacklesK
    NacklesK
    Don't worry, the "releases in March 2025" thing is just so I have a dead line and don't procrastinate. If I need a little more time to polish the game, I'll take that time.
    Bro, I played WarioWare: Smooth Moves and I got the microgame where they ask "Are we in September ?" and I said no but it was midnight so it was 12AM September 1st! AAAH !
    Wario Land : Shake It! microgame.

    GreenToxic
    GreenToxic
    That is so cool!! I am always hoping that they make one based on that game in a future entry of the franchise. It was my first Wario Land game, I remember getting so excited to be able to play it as a kid.
    They should add inflation and the ability to sell stuff to other members in the site so that I can buy all the stocks of an expensive item, destroy everything but 5 and sell them for 20x their value because they are rare lol.
    Don't mind me changing my profile music. I can't quite decide which I wanna put. I wanna put Juju from Sonic Xtreme but I can't seem to find it as an MP3 on the internet.
    GreenToxic
    GreenToxic
    Just look up Youtube to mp3.
    NacklesK
    NacklesK
    Yeah, I know I can convert it to MP3 (hell I even made a Python Script for that) but that would require uploading to a website to have the link and since the legality of using YT MP3 rippers is pretty unclear. I didn't do it... I don't think would happen if I were to upload, though so... Whatever. Either way, I prefer to stick with the current anyways.
    Y'know, I was doing my fangame on Scratch at first because I thought it was fun to find work arounds for things but since I switched to GMS2, it's so much more effecient than Scratch I don't think I wanna do anything else on Scracth, now ! (Except for the sprite editor, the one in GMS2 is awful but I'm kinda getting use to it while using GIMP to make it easier)

    Also for the record I never really considered Scratch an actual game engine or anything, I just used it for fun.
    Hi, just wanted to say that my fangame (WarioWare: Computed!) is switching development from Scratch and TurboWarp to Game Maker Studio 2.

    If you're curious as to why I did it in Scratch instead of something more capable in the first place, it's because it was originally just gonna be a couple of microgames (20 to 30, similar to the available demo) but as I had more and more ambitious ideas, I decided to switch game engines. (The WarioWare Engine on Scratch may still get updated though)

    Also unrelated but I now have custom music on my profile. wariosm2;


    Finally got back home form vacation, gonna continue to work on the WarioWare fangame. Expect a Demo 2 and an update of the engine to drop soon (hopefully).
    God, I wished I played WarioWare Gold as a kid. I would've absolutely spent so much time dubbing the cutscenes in the studio.
    • Like
    Reactions: Yellow Pyoro
    GreenToxic
    GreenToxic
    Lol. Totally. I don't even use that feature so much and I have already sunk like over 600 hours into that game... definitely my most played game ever.
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