There's something I didn't mention. I also have a very strong friend. Not as strong as me though.
Woah, man, you're friggin' ripped! What's your diet have to be to look like that?
Side note, PM Wario is fantastic. Feels exactly as Wario should.
Nope, still no PAL release.As someone who hasn't played Project M, how exactly has Wario been changed to feel more like how he should?
Cause back when I looked, it wasn't PAL version compatible (though it probably is by now).
Just gonna steal this quote from Smashboards:I wish Wario still had his bike in Project M as it's way more technical than the Shoulder Bash.
The way I see it, the bike was far too powerful of a tool in the Melee-esque metagame. Not just for recovery, but the fast moving, disjointed hitbox with active frames as long as you were riding it - it had the potential to be really rough vs. spacies. It's still represented in his entry and victory animations, at the very least.
Exactly. If Wario had his bike, he'd probably have an even better recovery than the two characters with the best recoveries in the game, DeDeDe and R.O.B.If everyone's recovery was as good as Wario's would be with the bike, people would be complaining about recoveries being too good even more than they were during the 3.0 release. Besides, the shoulder charge is excellent for many uses, and it represents Wario's roots excellently. It's definitely a change I'm fond of.
Quick Question:You're quite right. One problem they both share is that they're not very good at getting to the ledge if someone is sitting there ready to throw out a hitbox, since Dedede's up-B doesn't grab the ledge unless you're a little above it when you cancel it (basically allowing any character to smash you away), and ROB doesn't have a hitbox when he's boosting, leaving him completely vulnerable unless he cancels it with an aerial, which means he can't grab the ledge while attacking. They both also get pretty horribly neutered in the way of recovery if they've used up their jumps/boosters and get hit away again. Wario is already very solid in recovery due to his high air speed and having a decent up-B for sweetspotting the ledge, since his ledge grab box is above his head and he has a hitbox on his way up, not to mention its ability to be angled in multiple ways. If he had his bike, he would have both of these advantages plus an enormous boost to both his horizontal and vertical distance from jumping off the bike.
I question the purpose of death via poor recovery apart from the resistance of damage. It wouldn't be fair imo yet it may be in terms of a player's skill level and it is up to the player to decide who to play as but because of that people may leave out less creative ways of fighting for the purpose of victory. It's a Little Mac conundrum in a special sense.Project M. In Smash 4, nearly everyone has an extremely good recovery, and nobody has trouble getting to the ledge.
No one has a Little Mac recovery in Project M, dude. The reason why recoveries are bad in PM is because the blast zones are smaller too. It's probably even more unfair for you to rack up damage on someone, do an insane combo, then knock them off, but then they just float back in.I question the purpose of death via poor recovery apart from the resistance of damage. It wouldn't be fair imo yet it may be in terms of a player's skill level and it is up to the player to decide who to play as but because of that people may leave out less creative ways of fighting for the purpose of victory. It's a Little Mac conundrum in a special sense.
You can still knock people away in Smash 4, it just takes more thought or a spike rather than a measly read into a spike which is rather confusing and almost unfair.No one has a Little Mac recovery in Project M, dude. The reason why recoveries are bad in PM is because the blast zones are smaller too. It's probably even more unfair for you to rack up damage on someone, do an insane combo, then knock them off, but then they just float back in.
It's not unfair when everyone has access to it, it's your own fault if you got spiked.You can still knock people away in Smash 4, it just takes more thought or a spike rather than a measly read into a spike which is rather confusing and almost unfair.
Who said every character in Smash had to have a spike because I never said that? Clearly every character in Smash 4 (and Project M) does not have a spike and where I'm going with this is if a character has a spike they have to use it properly like say a read (which existed as far as I'm concerned since Melee but maybe even started with the first game). Still I'll say edge hogging is rigged for no apparent reason in Project M only because past games and Brawl have had it however in Brawl (and maybe Project M) there is such things as a wall jump in this case maybe half the cast has it but it is intentionally unfair if the recovery to the edge alone is not enough to win a match unless a character has enough resistance to make it onto the stage otherwise (at least 98-99% with every character). Anything else like exploiting glitches is only fair to the point both players can execute the same thing or be able to avoid it and Project M takes that too far. Smash 4 is a fair game where you can avoid any attack at a predictions notice because if the game were broken it would be impossible. There are many ways to avoid a simple hit but you can still run out of jumps and that is the closest you get to balance because Smash 4 borrowed it as well as all the Melee character's techniques without abusing power.It's not unfair when everyone has access to it, it's your own fault if you got spiked.