Any other Project M Wario mains out there?

Who said every character in Smash had to have a spike because I never said that? Clearly every character in Smash 4 (and Project M) does not have a spike and where I'm going with this is if a character has a spike they have to use it properly like say a read (which existed as far as I'm concerned since Melee but maybe even started with the first game). Still I'll say edge hogging is rigged for no apparent reason in Project M only because past games and Brawl have had it however in Brawl (and maybe Project M) there is such things as a wall jump in this case maybe half the cast has it but it is intentionally unfair if the recovery to the edge alone is not enough to win a match unless a character has enough resistance to make it onto the stage otherwise (at least 98-99% with every character). Anything else like exploiting glitches is only fair to the point both players can execute the same thing or be able to avoid it and Project M takes that too far. Smash 4 is a fair game where you can avoid any attack at a predictions notice because if the game were broken it would be impossible. There are many ways to avoid a simple hit but you can still run out of jumps and that is the closest you get to balance because Smash 4 borrowed it as well as all the Melee character's techniques without abusing power.
Edgehogging is rigged? Where the hell did you get that idea? You're doing nothing but insane babbling at this point. I can't even understand what you're saying because it makes no sense (and it's a huge wall of text).
 
Edgehogging is actually part of the reason I vastly prefer Melee and PM to Smash 4. Without it, everyone has a much, much easier time surviving, making getting kills a good deal harder if you don't happen to have a really strong move that's easy to land, like a Hoo-Hah or something. However, in other games, you can more easily secure stocks by just occupying the ledge, and even then you still usually need some good timing and predictions.

Also, Project M? Exploiting glitches? What glitches are you talking about?
 
Edgehogging is actually part of the reason I vastly prefer Melee and PM to Smash 4. Without it, everyone has a much, much easier time surviving, making getting kills a good deal harder if you don't happen to have a really strong move that's easy to land, like a Hoo-Hah or something. However, in other games, you can more easily secure stocks by just occupying the ledge, and even then you still usually need some good timing and predictions.

Also, Project M? Exploiting glitches? What glitches are you talking about?
Well some were in Melee like say the Ness Yo-Yo glitch but that was unintentional but yeah I'm sure there purposely is a few glitches in Project M.

Hey I don't care about securing stocks. I just want a fair fight where people can fight and have their own chance. Chances are they would lose to skill already anyways unless you find the Smash 4 engine to be slow however it's a tad slow to be technical and give players a chance to fend for themselves and not lose their stocks to an unexpected 9 from Mr. Game and Watch because of a throw combo (which I think are neat but they should be avoidable oh how I wish I had proper evidence to move on that point). Smash 4 is just seemingly faster in terms of how matches play out unless it's an online match but still the recorded movements are the same whether there was lag or not. You still prefer Project M or Smash 4? Then you sir are overlooking customs and deemed yourself disrespectful to the mainstream Smash 4 audience and don't realize it because you could care less and blatantly ignore me again claiming I'm wrong for no apparent reason that is found to be proper.
 
Well some were in Melee like say the Ness Yo-Yo glitch but that was unintentional but yeah I'm sure there purposely is a few glitches in Project M.

Hey I don't care about securing stocks. I just want a fair fight where people can fight and have their own chance. Chances are they would lose to skill already anyways unless you find the Smash 4 engine to be slow however it's a tad slow to be technical and give players a chance to fend for themselves and not lose their stocks to an unexpected 9 from Mr. Game and Watch because of a throw combo (which I think are neat but they should be avoidable oh how I wish I had proper evidence to move on that point). Smash 4 is just seemingly faster in terms of how matches play out unless it's an online match but still the recorded movements are the same whether there was lag or not. You still prefer Project M or Smash 4? Then you sir are overlooking customs and deemed yourself disrespectful to the mainstream Smash 4 audience and don't realize it because you could care less and blatantly ignore me again claiming I'm wrong for no apparent reason that is found to be proper.
I have a question.

Have you PLAYED Project M? I've noticed that a few people on this forum like to trash talk PM when they don't even play it.

Also, how the hell is Smash 4 faster than PM? Could you explain that a bit more?
 
I have a question.

Have you PLAYED Project M? I've noticed that a few people on this forum like to trash talk PM when they don't even play it.

Also, how the hell is Smash 4 faster than PM? Could you explain that a bit more?
Yes I have but I played more of Melee. Have you even read my Miiverse because for some reason I got a random "Yeah" from someone and it was a Project M comment I made maybe a year ago...

The way I see it is this.
You play Melee.
You play Brawl and not like it.
PM people intentionally mod Brawl for a competitive faction
People competitively play Brawl
New game comes out
New game completely changes competitive rules but borrows Brawls basics
Smash 4 is easier to pick up and play and with customs (including equipment) the game feels way faster and conveys new motives as to why mods don't work. With equipment your character moves faster but only because the speed over a given time is faster meaning the game is more sensitive on your movements. Does Project M have a sensitivity setting? It probably doesn't unless you modded it in.

So you play by old rules but you break new ones or at least abuse things completely like in Turbo mode. There's almost no logic except for what's in the game. That's like MLG has the same stuff over and over with that same logic. Smash 4 gets patched based on player experience across the map (because I know that, it even tells you whether or not you want to transmit your game information to the server like Sakurai intended the game to be and not just by breaking the rules. Project M is not legit enough for me, even if it is free.
 
I presume online play has been changed in Project M since this or this guy has bad internet.

What's your call?

Overall I prefer most of the characters in Smash 4 over Project M over their movement like say Sonic has more multi hit moves than before and Ganondorf depends more on a good neutral and actually has a chance at winning thanks to clever "balancing".
 
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I presume online play has been changed in Project M since this or this guy has bad internet.

What's your call?

Overall I prefer most of the characters in Smash 4 over Project M over their movement like say Sonic has more multi hit moves than before and Ganondorf depends more on a good neutral and actually has a chance at winning thanks to clever "balancing".

Yeah that guy just had bad internet.

I don't see how ANYONE can think that Ganondorf is more balanced in Sm4sh than in PM. The way you're describing this stuff, you sound like you played it for a minute, didn't bother to learn anything, and judged it as "unfair" because someone with better tech skill beat you.

I'm just going to back out now before a mod has to lock this thread for being off topic.
 
Yeah that guy just had bad internet.

I don't see how ANYONE can think that Ganondorf is more balanced in Sm4sh than in PM. The way you're describing this stuff, you sound like you played it for a minute, didn't bother to learn anything, and judged it as "unfair" because someone with better tech skill beat you.

I'm just going to back out now before a mod has to lock this thread for being off topic.
It's an art, not a law.
And this is still on topic. I have the same opinions for Wario and he's the perfect test monkey for these comparisons. Wario in Smash 4 is just better in every way to his Brawl counterpart aside a few minute references that add almost nothing different from his original gameplay. He's fast and barely punishable but in the Project M I remember he's more heavyweight but might have less resistance and comical air mobility for and exchange in different specials that provide references for just that reason alone and acts the way Brawl Sonic side B worked but in Smash 4 you can act out of it faster w/o tech

tech is a gimmick claiming to be skill
 
You cite customs and equipment as a part of what makes the game good. I would like to note that the competitive community of Smash 4 dislikes equipment, and a great number of them also dislike what customs do to the game. For example, Abadango, the premier Wario in Smash 4, dislikes customs.

But anyway, Wario in PM is really fun, regardless of the game's balance. I enjoy him immensely.
They are entitled to their own experimental opinion even if I disagree on the Smash Boards tier list on a few technical levels (this is a moral and scientific game) but yes I've seen his Wario. He used Speedy Bike in Evo 2015 to gain his spot on the rankings which is both for him and against him. For that I say the competitive equipment scene has yet to develop and the Wii U online tourney mode allows Customs if you wish anyway. There are many factors that relate to why he's popular in the Smash scene though, like he has the resources or something. Other than that Wario is coincidentally a weird character with straightforward movements.
 
Eh, the d-air is alright. My favorite change has to be his new d-smash, honestly. It has so many uses, and it's amazing as a tech chase. Heck, I sometimes edgeguard with it (mostly against Captain Falcon). So satisfying.
 
Gotta love opponents who don't tech. In fact, I used d-smash as a tool to teach someone to tech, by just repeatedly doing it until he learned to tech out of it. I haven't seen much of his gameplay since then, but I intend to continue teaching him things. Ah, Wario. Thank you for being a good character for teaching basic skills, and also for kicking ass.
 
When you play against the people I play against, you learn fast. Our best player (who I managed to double eliminate at this last tournament, thanks to Wario) loves his tech chase grabs, and another of our more threatening players is a Ganondorf who loves his Flame Choke. And there's my Wario, but that doesn't apply to me learning to tech.
 
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