Edgehogging is rigged? Where the hell did you get that idea? You're doing nothing but insane babbling at this point. I can't even understand what you're saying because it makes no sense (and it's a huge wall of text).Who said every character in Smash had to have a spike because I never said that? Clearly every character in Smash 4 (and Project M) does not have a spike and where I'm going with this is if a character has a spike they have to use it properly like say a read (which existed as far as I'm concerned since Melee but maybe even started with the first game). Still I'll say edge hogging is rigged for no apparent reason in Project M only because past games and Brawl have had it however in Brawl (and maybe Project M) there is such things as a wall jump in this case maybe half the cast has it but it is intentionally unfair if the recovery to the edge alone is not enough to win a match unless a character has enough resistance to make it onto the stage otherwise (at least 98-99% with every character). Anything else like exploiting glitches is only fair to the point both players can execute the same thing or be able to avoid it and Project M takes that too far. Smash 4 is a fair game where you can avoid any attack at a predictions notice because if the game were broken it would be impossible. There are many ways to avoid a simple hit but you can still run out of jumps and that is the closest you get to balance because Smash 4 borrowed it as well as all the Melee character's techniques without abusing power.