Oh god, broney alert!
Correct. It's kinda weird since Vampire Wario can then stand on a stream of water coming out of a hole in the background.Actually, that was used, but only once.
I think it was in the Bank Of The Wild River Blue Chest, but I don't remember for sure.
That vertical water... It's not water that turns you to normal, it's an anty-vampire/bat wall
Call the cavalry!Oh god, broney alert!
I knew that. But we can use it for other purposes.Correct. It's kinda weird since Vampire Wario can then stand on a stream of water coming out of a hole in the background.
Also the block that's solid for Wario but empty for enemies is also empty for Flat Wario because when he gets squished by the squasher it pulls him up a bit, through the block so it has to be empty for him.
We could make it look like a gap that's so narrow that you couldn't even crawl through it (like half a block) but with Flat Wario you can.I knew that. But we can use it for other purposes.
Also I made some desert ruins stuff.
I still don't get how a plant would bloom during the night tho...
View attachment 289
v0.5 is out.
Changelog;
v0.5: November 10th, 2014
- Levels are exportable and importable to and from files
- New miscellaneous graphics editor allows for editing various compressed graphics
- Improvements to free space management, fatal errors are less common
(but they can still sometimes occur with the misc gfx feature, if too much is
added to the graphics)
- Undo (Ctrl-Z) and Redo (Ctrl-Y) for changes to tiles and objects (not regions)
- Rectangular fill tool (Ctrl+Left click)
- More enemies can be added to enemy sets
- The metadata file keeps track of enemy sets which are moved because of this.
- Save prompt on exit
- Updated tileEffects.txt
So yeah, enjoy.
v0.5 is out.
Changelog;
v0.5: November 10th, 2014
- Levels are exportable and importable to and from files
- New miscellaneous graphics editor allows for editing various compressed graphics
- Improvements to free space management, fatal errors are less common
(but they can still sometimes occur with the misc gfx feature, if too much is
added to the graphics)
- Undo (Ctrl-Z) and Redo (Ctrl-Y) for changes to tiles and objects (not regions)
- Rectangular fill tool (Ctrl+Left click)
- More enemies can be added to enemy sets
- The metadata file keeps track of enemy sets which are moved because of this.
- Save prompt on exit
- Updated tileEffects.txt
So yeah, enjoy.
Also I made some desert ruins stuff.
I still don't get how a plant would bloom during the night tho...
View attachment 289
Here is an idea that would make more sence though: Tides. You could use Low Tide during the day, and High Tide during the night.
Yeah, I forgot about that... That would just be repeating ideas huh?Like in The Tidal Coast?
Yeah, I forgot about that... That would just be repeating ideas huh?
It's a desert, so that is a very good idea!I know! I'll make the flower wilt during the day. That way it at least makes some sense. ^^