[DEAD] Wario Land 3 Hack Project

Actually, that was used, but only once.
I think it was in the Bank Of The Wild River Blue Chest, but I don't remember for sure.
That vertical water... It's not water that turns you to normal, it's an anty-vampire/bat wall
Correct. It's kinda weird since Vampire Wario can then stand on a stream of water coming out of a hole in the background.
Also the block that's solid for Wario but empty for enemies is also empty for Flat Wario because when he gets squished by the squasher it pulls him up a bit, through the block so it has to be empty for him.
 
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Correct. It's kinda weird since Vampire Wario can then stand on a stream of water coming out of a hole in the background.
Also the block that's solid for Wario but empty for enemies is also empty for Flat Wario because when he gets squished by the squasher it pulls him up a bit, through the block so it has to be empty for him.
I knew that. But we can use it for other purposes.
 
v0.5 is out.

Changelog;
v0.5: November 10th, 2014

- Levels are exportable and importable to and from files
- New miscellaneous graphics editor allows for editing various compressed graphics
- Improvements to free space management, fatal errors are less common
(but they can still sometimes occur with the misc gfx feature, if too much is
added to the graphics)
- Undo (Ctrl-Z) and Redo (Ctrl-Y) for changes to tiles and objects (not regions)
- Rectangular fill tool (Ctrl+Left click)
- More enemies can be added to enemy sets
- The metadata file keeps track of enemy sets which are moved because of this.
- Save prompt on exit
- Updated tileEffects.txt

So yeah, enjoy. :)
 
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Yaaay!
It works! :D
wapio.PNG
 
@Waschpenner, can I clarify a few of your requests for the editor?

Block importer/exporter: for what purpose? If it's just for tile editing, I think software such as YY-CHR should cover your needs. Or do you want something more like tileset ripping tools?

Final Boss editing: well it shouldn't be hard to edit the graphics (is that what you meant?), but the logic of the fight is practically hard-coded as far as I can tell. ASM hacks are beyond the scope of the editor, you'd need to use software such as WLA-DX instead...

Treasure editor: Do you mean the sprites? I could add them to the misc gfx thing, but it's not strictly necessary, because they can be edited directly through YY-CHR. If you mean editing cutscenes - I think we decided not to mess around with that because it would be too complicated, from both technical and design standpoints.

Enemy behaviour requires more research, and the improvements to tile behaviour are already done. :p

@ Everyone else, feel free to add whatever features you want to the request list, though there's no guarantee I'll do them :p
 
Also I made some desert ruins stuff.
I still don't get how a plant would bloom during the night tho...
View attachment 289

This is really nice :)
And just don't question the logic

v0.5 is out.

Changelog;
v0.5: November 10th, 2014

- Levels are exportable and importable to and from files
- New miscellaneous graphics editor allows for editing various compressed graphics
- Improvements to free space management, fatal errors are less common
(but they can still sometimes occur with the misc gfx feature, if too much is
added to the graphics)
- Undo (Ctrl-Z) and Redo (Ctrl-Y) for changes to tiles and objects (not regions)
- Rectangular fill tool (Ctrl+Left click)
- More enemies can be added to enemy sets
- The metadata file keeps track of enemy sets which are moved because of this.
- Save prompt on exit
- Updated tileEffects.txt

So yeah, enjoy. :)

Yeah! Thanks, Drenn! :D
 
v0.5 is out.

Changelog;
v0.5: November 10th, 2014

- Levels are exportable and importable to and from files
- New miscellaneous graphics editor allows for editing various compressed graphics
- Improvements to free space management, fatal errors are less common
(but they can still sometimes occur with the misc gfx feature, if too much is
added to the graphics)
- Undo (Ctrl-Z) and Redo (Ctrl-Y) for changes to tiles and objects (not regions)
- Rectangular fill tool (Ctrl+Left click)
- More enemies can be added to enemy sets
- The metadata file keeps track of enemy sets which are moved because of this.
- Save prompt on exit
- Updated tileEffects.txt

So yeah, enjoy. :)

YESSSSSSSSSS. THANK YOU SO MUCH DRENN-SENPAI! Hopefully I have some time tonight to try it out though.


Also I made some desert ruins stuff.
I still don't get how a plant would bloom during the night tho...
View attachment 289

Did you use the rectangular thing? I just know that will come in handy and speed things up a lot.

Here is an idea that would make more sence though: Tides. You could use Low Tide during the day, and High Tide during the night.
 
How do you change the Palettes on specific things?
Kopie van Wario Land 3.png


EDIT: I removed the 3 but it doesn't have the right color palette.
 
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