Yeah, it's probably a bit of a silly question I know, but I've been watching a lot of videos by Mark Brown on games like the Zelda series, Mario 3D World and Mario Odyssey and it's really got me wondering. How common is this sort of attitude in game development? How many companies spend their time carefully thinking about level structure and mechanics in the way Nintendo do?
Does the average licensed game developer carefully plan out the levels in their cartoon show adaptation? Do the companies making say, Wii shovelware have a bunch of people plotting out ideas beforehand and watching game design videos on YouTube?
Or do they just go with whatever because they don't give a toss?
Just wondering...
Does the average licensed game developer carefully plan out the levels in their cartoon show adaptation? Do the companies making say, Wii shovelware have a bunch of people plotting out ideas beforehand and watching game design videos on YouTube?
Or do they just go with whatever because they don't give a toss?
Just wondering...