So over the past few years, it seems like people have been obsessed with difficulty in games, and more specifically what people call "good" difficulty. This kind of annoys me, not because I dislike difficulty, but I'm kinda getting tired of how much games are relying on their difficulty to get a name, I'm talking about things like Cuphead, Celeste, Silksong etc.. I'm not saying these games are bad btw, I really like Cuphead for example but I feel like people are a bit exaggerating about how balanced or fair those games truly are. I'm not criticizing these games in particular but more generally this type of games. This trope can also be found in other games that aren't that difficult like in Undertale in the genocide route bosses (Undyne the Undying and Sans).
If I'm being honest, I think the reason those type of games are so common is because game devs find it a lot more tricky to design a simpler game without it being boring. Because if you make a design mistake in a hard game, players will just overcome it and say "It's fun once you master it" when in reality they're just satisfied of doing overcoming it. I feel like a good game should be fun no matter if it's your first time playing on it. But what do you think about that?
If I'm being honest, I think the reason those type of games are so common is because game devs find it a lot more tricky to design a simpler game without it being boring. Because if you make a design mistake in a hard game, players will just overcome it and say "It's fun once you master it" when in reality they're just satisfied of doing overcoming it. I feel like a good game should be fun no matter if it's your first time playing on it. But what do you think about that?
