(a thread about the gameplay of WarioWare? yeah I'm legit shook too)
WarioWare; Touched! introduced obvious control and presentation gimmicks to the WarioWare formula, but it also made a subtle and important change to the flow of the game. In the first two WarioWare games, every regular microgames had the same beat-per-minute. Orbulon's gimmick was that his games are twice as long, and Fronk's games in Twisted were twice as short. Boss microgames had variable length.
Touched! completely did away with the concept of having a fixed BPM as microgame length is no longer standardized, and they're on average considerably longer than they were in the previous games. To speed things up, the game immediatly ends after the win/loss condition is met after the initial stages. This is the model the subsequent games followed.
And my question is, which model did you prefer? Did you think getting rid of the fixed BPM allowed for a greater variety of games, or on the contrary, that doing so killed the frantic and fun pace of the first two games, and made it harder to get "in the zone"?
WarioWare; Touched! introduced obvious control and presentation gimmicks to the WarioWare formula, but it also made a subtle and important change to the flow of the game. In the first two WarioWare games, every regular microgames had the same beat-per-minute. Orbulon's gimmick was that his games are twice as long, and Fronk's games in Twisted were twice as short. Boss microgames had variable length.
Touched! completely did away with the concept of having a fixed BPM as microgame length is no longer standardized, and they're on average considerably longer than they were in the previous games. To speed things up, the game immediatly ends after the win/loss condition is met after the initial stages. This is the model the subsequent games followed.
And my question is, which model did you prefer? Did you think getting rid of the fixed BPM allowed for a greater variety of games, or on the contrary, that doing so killed the frantic and fun pace of the first two games, and made it harder to get "in the zone"?