After ripping so many sprites recently I've wanted to make some sprites myself again.
So in this thread I'll be posting my WL pixel art when it's done.
I already shared some sprites and animations I made for a Wario Land fangame over here.
So check that out first.
Today I made a "DX" version of the Penkoons. This is how I think they should look in a WL2/3 styled game.
I fixed a lot of oddities about the original sprites. Due to the extremely limited amount of tiles that could be loaded on the GB, the original sprites looked pretty bad in some places.
I also smoothed out the helmet to make it clear you can jump on them.
The original design has spikes on the helmet and sharp horns, which would indicate they would hurt you, but no, they don't.
So to stay consistent I made it smooth.
Thing is, they also have the spike poking out at the front, but that ALSO doesn't hurt you. So they should either actually hurt you or the spikes shouldn't pop out until the ball is out too.
As you can see I also added the skull to their shoulderpads and a strap to the beak shield thingy.
I was thinking about reworking more WL enemies that haven't shown up since then.
So in this thread I'll be posting my WL pixel art when it's done.
I already shared some sprites and animations I made for a Wario Land fangame over here.
So check that out first.
Today I made a "DX" version of the Penkoons. This is how I think they should look in a WL2/3 styled game.
I fixed a lot of oddities about the original sprites. Due to the extremely limited amount of tiles that could be loaded on the GB, the original sprites looked pretty bad in some places.
I also smoothed out the helmet to make it clear you can jump on them.
The original design has spikes on the helmet and sharp horns, which would indicate they would hurt you, but no, they don't.
So to stay consistent I made it smooth.
Thing is, they also have the spike poking out at the front, but that ALSO doesn't hurt you. So they should either actually hurt you or the spikes shouldn't pop out until the ball is out too.
As you can see I also added the skull to their shoulderpads and a strap to the beak shield thingy.
I was thinking about reworking more WL enemies that haven't shown up since then.