New Wario series sales thread

CM30

Diamond City Mayor
Diamond City Leader
Coins
58,004
Points
0
Coins
58,004
User Name Style Change Postbit Highlight (Pre-Defined) Gold Necklace Gold Earrings User Title Style Change
#43

Glowsquid

Mental midget
Coins
12,642
Points
0
Coins
12,642
Profile Music
#44
The guy who post NeoGaf/Resetera's weekly Japanese sales thread has recently stated that WarioWare Gold's sales in the USA are "July+August USA < 50% August Japan " . I don't know what insider knowledge he has but resetera frequently has NPD members leaking numbers or giving hints and the guy has been doing this for a ridiculously long time so in the absence of more direct sources I'.m going to assume he's not completely unreliable. If I base this on the Famitsu numbers (as they are what the guy uses for his personal website I linked above) which had the game close the month at 96k units, this would put Gold's USA retail sales from August to early september in the 40k-45 k range
 
Last edited:

CM30

Diamond City Mayor
Diamond City Leader
Coins
58,004
Points
0
Coins
58,004
User Name Style Change Postbit Highlight (Pre-Defined) Gold Necklace Gold Earrings User Title Style Change
#45
Disappointing, but not too unexpected. The 3DS is doing even worse in the US and Europe at the moment than it is in Japan right now.
 

Glowsquid

Mental midget
Coins
12,642
Points
0
Coins
12,642
Profile Music
#46
Disappointing, but not too unexpected. The 3DS is doing even worse in the US and Europe at the moment than it is in Japan right now.
besides NOA can't have lost too much money on the game considering the apparent low volume of copies shipped and non-existent marketing (beyond twitter sheanigans).

edit: no media create update this week because the game fell out of the top 20. welp!
 
Last edited:

Glowsquid

Mental midget
Coins
12,642
Points
0
Coins
12,642
Profile Music
#48
I plan to make a post sometimes in the beginning of the next month talking about WW Gold's performance vis-a-vis other 3DS games and what I think it means for the series, but for now I'll bump this thread because through one of my obessive googling session, I found a guy on smashboard with some choice words thread. Functional human beings don't make pissy responses to months-old message board posts from complete strangers, but well, I'm not a functional human being. plus I figured if other lurkers have similar objections, that give me a tribune to answer them.


1545401840504.png


-Saying Twisted "doesn't count" makes no sense. It has the same structure as the first game, was marketed as a straight sequel and does not require access to a separate system or accessory since the motion sensor is built-into the cartridge - how is it more of a "gimmick game" and a "tech demo" than Smooth Moves or Touched? If you're going to dismiss it, the more cogent reason would be because it was the only one not to be released in Europe (but judging from GBA games sales by that time, that probably wouldn't have changed much)

Game & Wario also being originaly developed as a "tech demo" means nothing (after all, so were things like Luigi's Mansion). It was sold as a retail game, and it sold badly.

-Mega Party Games is a separate SKU, released on a separate platform and listed separately on every sales trackers and Nintendo's own financial reports. Listing it separately is in fact very excusible.

I'M ONTO YOU MESSAGE BOARD MAN
 
Last edited:

Glowsquid

Mental midget
Coins
12,642
Points
0
Coins
12,642
Profile Music
#49
As it turns out, we do have sales for one western country in WarioWare Gold's case; specifically Spain, where according to the magazine Hoby Consolas, the game apparently sold a very not impressive 1.700 copies from launch to the end of August (You can see how it compares to some other games here). Hardly the most major videogame market, but hey, hard numbers!

To be honest, I would expect sales in European countries to be largely similar.
 
Last edited:

Glowsquid

Mental midget
Coins
12,642
Points
0
Coins
12,642
Profile Music
#50
while WarioWare Gold's dropped out of the 20 for all Japanese sales tracker, it's proven to have good legs and hasn't left the top 50 since launch. Unfortunately media create doesn't post numbers for games outside the top 20 so that leaves Dengeki Online, which has the game at 138k copies as of December 30.

For reference, here's how it compares to other 3DS games released in 2018:

Detective Pikachu: 94.203 (not counting sales of the 2016 "first chapter" release)

Persona Q2: 90,170

Etrian Odyssey Nexus: 89.764

Luigi's Mansion: 82,761

Captain Toad: 60.353

Mario & Luigi BIS remake: 10,839 (that's only one week of sale but that's still a really bad launch)

Sushi Striker: 2.652 (ouch!)

As you can see, it's not the only best selling new 3DS game for 2018 (though not the best-selling period, as both Mario Party Top 100 and Pokemon Ultra Sun/Moon sold more during the year), but the only one to break 100k at retail.

So yeah, while it's on track to be the lowest-selling game in the series after Game & Wario and the download-only games, it's a 3DS game released in mid-2018: context matters. Not a hit but not a flop, it should be profitable with its Japanese sales alone and its sales vis-a-vis other 2018 3DS games should show Nintendo the series still has life left in it despite the failure of Game & Wario and the nearly decade-long gap between games with "Made in Wario" in the title, and that a Switch entry could be succesful. The amount of promotion NCL has given to the game 4 months after the fact would also indicate to me they are satisfied with its performance.

If it helps contextualise its performance, the Mario & Luigi Superstar Saga remake sold a total of 71k despite coming out a year earlier in a completely dead week - and that was still enough to greenlit a sequel. So...
 
Last edited:

CM30

Diamond City Mayor
Diamond City Leader
Coins
58,004
Points
0
Coins
58,004
User Name Style Change Postbit Highlight (Pre-Defined) Gold Necklace Gold Earrings User Title Style Change
#51
WarioWare Gold is definitely doing better than expected. God, can you imagine how well it'd have sold on Switch? Probably have shipped a few million copies by now.

As for Mario & Luigi... ouch. That series is seemingly on the way out about now, since sales since Paper Jam have been absolutely dire. Why the hell Nintendo aren't pushing AlphaDream to release it on Switch we'll never know, since only the very slowest customer are buying 3DS consoles/games right now, and those people tend to prefer Mario platformers, kart, Pokemon and Zelda to anything more niche.
 
Coins
195
Points
0
Coins
195
#52
Well, like Glow said, despite those “low sales” they still bothered to remake another M&L game, and they’re still bothering to put out WWG character trailers on YouTube all this time after.

Safe to say Gold is no sane man’s definition of a flop.
 

Glowsquid

Mental midget
Coins
12,642
Points
0
Coins
12,642
Profile Music
#53
Safe to say Gold is no sane man’s definition of a flop.
i think one thing that helps WarioWare (and may be the reason why Nintendo choose to focus on it over WL despite the later's raw numbers being bigger) is that they're probably not very expensive games to make

-None of the microgames can take that much effort or progamming expertise to make. In the Iwata Asks for DIY, Goro Abe said he'd make a complete microgame (graphics, design and programming) for the original WW in a day's worth of work - and it was the 2nd videogame ever he worked on.

-There are no complex systems to program or balance. The scoring system is very simple.

-A good chunk of the microgames use graphics directly ripped from other Nintendo games. Someone on TCRF found one of the games in Smooth Moves uses a NES emulator to render the background graphics, and IIRC, it's not even one of 9-Volt's game.

-Staff team very small by modern retail games standards. To give an idea, Smash Bros. Ultimates has more *programmers* than WW Gold has individual developers, total (excluding VA and localization credits)

-The games are quick to make - Touched was made in five months.

-The voice acting probably did drive up cost in Gold's case, but (as far as the Japanese dub is concerned) all but one of the VAs are no-names.

so yeah, my take is that if FIre Emblem Awakening, a more complex game with good production values (though IDK how much voice acting it actually has?) and no previous 3DS FE to recycle stuff from needed "only" to sell 250k to keep its series going, WW Gold probably has made some money with what we know about its sales - but in abscene of information about its budget or Nintendo's expectation for the title, it's all (educated) guesses.
 

TB100

Random guy just chillin.
Coins
157,443
Points
0
Coins
157,443
#55
As for Mario & Luigi... ouch. That series is seemingly on the way out about now, since sales since Paper Jam have been absolutely dire. Why the hell Nintendo aren't pushing AlphaDream to release it on Switch we'll never know, since only the very slowest customer are buying 3DS consoles/games right now, and those people tend to prefer Mario platformers, kart, Pokemon and Zelda to anything more niche.
Despite it's launch sales being fucking miserable over there (10k? Ouch), I doubt it'll be enough of a blow to kill off the entire Mario & Luigi franchise.
After all, it's not like this is a new game or what not, it's just a remake that is reusing the same exact engine (and I imagine most assets if possible) from Dream Team and Paper Jam, so It couldn't have been too expensive to develop or what not.

Also, AlphaDream explained why they put this game on the 3DS instead of the Switch in a interview with gameinformer recently.
Gameinformer said:
Why isn’t this remake on Switch?

Maekawa: It has to with the timing for it releasing on 3DS as opposed to Switch.

Akira Otani (producer, Nintendo): We did think about Switch, but we wanted to maintain the gameplay using the dual screen of the original. That’s the main reason we decided to port to 3DS.
So there you go.

Anyways, back on topic and my thoughts on Gold's sales overall.
I'm not surprised Gold did only okay as I was expecting it to due to it being a late entry title and what not.
At the same time though, I am both surprised and very impressed at how well it did compared to other late entry 3DS titles and I'm happy to see
Nintendo is satifised with it enough to continue promoting it via the character videos and what not.

Really at this point, I think it's safe to say WarioWare is in a somewhat good place for right now, not the best place it could have been in (God, Imagine if this was released back in 2012-2015 when the 3DS was still in it's prime), but still in a better place then where it could have been. *Looks sadly at Wario Land and it's lack of games since Shake It*
 
Last edited:
Coins
195
Points
0
Coins
195
#56
I’ll say this much, I don’t think Ware is being focused on “over” Land, at least not outside of Smash (not that either series is represented well in that). WarioWare was a thing for what, five years, by the time Shake It dropped? I don’t think Ware has much to do with exactly why Land isn’t getting many games.

I just hope the Switch gets a game with Wario in the title sooner than later, and I don’t mean on that NES app either.
 
Coins
12,642
Points
0
Coins
12,642
Profile Music
#57
I’ll say this much, I don’t think Ware is being focused on “over” Land, at least not outside of Smash (not that either series is represented well in that). WarioWare was a thing for what, five years, by the time Shake It dropped? I don’t think Ware has much to do with exactly why Land isn’t getting many games.
I'm aware Wario Land failing out of focus has probably more to do with the staff reorganisation in 2004 but I'm just saying WW being (probably) a better return on investment may be why Nintendo is not in a hurry to outsource 2D Wario platformers to mediocre no-name developers
 
Top