obligatory "What vidcons are you playing????" thread

The remake is still the same game, it just looks better than the original Playstation version : p

I played the first one on Gamecube, it was way fun and all, but I couldnt get past a few parts without guides. After a while I felt discouraged and gave up, haha. Id like to get back into it one day though. Its a fun game.

Well, the remake definitely looks better, but I wouldn't call them the same product or experience. They added enough changes to make it stand alone from the original - altering the story, creating new characters, enemies, bosses, etc. like the dreaded "Crimson Heads" which the zombies evolve into if you don't dispose of their bodies properly (burn or decapitate them). They also altered the game world and created completely new areas/environments and puzzles.

I say go with the GameCube version. However the original is very nice for how historic and nostalgic it is, especially the classic, cheesy live action intro and ending.

 
Finished Castlevania: Dawn of Sorrow the other day and revisited Sonic Adventure 2: Battle...

Will probably play Mario & Donkey Kong Minis on the Move next.
 
A bit of a tough choice, but I think I slightly prefer the first Sonic Adventure over Sonic Adventure 2 mainly for hubworlds and more variety in gameplay.
 
I rented the PS4 version of Resident Evil 4. This is the first time I ever played a Resident Evil game.

I'm not really a horror fan. Still, figured I could rent it from the Family Video near my new workplace and figure it out from there.

And it's loads of fun. Such a shame I'll have to return it when the rental period's up, because I can see why people love this game. The visuals are obviously upgraded from what I've been seeing of other versions over the years.

It's been enough fun, I think I'll buy it once the rental period's up.

But generally speaking, if you're not sure if you'll like a game, and you have the means to do so, feel free to rent it first.
 
Breath of the Wild.

Already defeated Calamity Ganon, so now I'm just hunting down shrines and Korok seeds that I've missed.
 
I am playing Paper Mario: The Thousand Year Door, on the GameCube currently at the moment, and I'm on chapter 2 helping out the little punies to get there Great Tree back.
 
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I'm a gormless imbecile so I bought a PSP FPS in 2017

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Coded Arms is a launch PSP title. Its bizarelly convoluted premise is that IN THE FUTURE, technology has improved to the point of allowing direct neuronal connection to computer networks. Some amoral megacorp develops a millitary simulation to fight aliens but it goes to shit and the program infiltrate all spheres of society, leading hackers to infiltrate it to recover "rare files" (which I assume are rare Pepes) for $$$. Beyond that the game has no plot.

I was always curious about Coded Arms and its sequel, and to be honest, I was surprised this kept my interest enough for one uninterrupted hour of play. The presentation is pretty slick, the enemies are fairly atypical for the genre (like aliens that shoot a "virus" that when contracted, obstructs your vision with pink cubes) and I like the loop of exploring dungeons to collect upgrades and new weapons. The shooting isn't a complete didsaster, although the auto-aim isn't as strong as you'd expect it to be.
 
I've been playing Kirby Planet Robobot, which is a fantastic Kirby game. It does basically everything that Triple Deluxe did and expands further, as well as having more story than Kirby games tend to, which I find to be for the better. I've also been grinding through Team Kirby Clash Deluxe alongside that. It's a fun game.
 
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Today I've beat

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Ace Combat Joint Assault is a spin-off of the Ace Combat series. Joint Assault's big gimmick was that it is the first Ace Combat game since the very obscure arcade games to be set in the real world instead of the constructed "Strangereal" setting of the much-loved PS2 installments, a change kept in the two following games and one many fans did not take kindly to. The Tom Clancy-on crack plot deals with the conflict between a PMC the player is part of and a group of high-tech Romanian terrorists, featuring the lame and bizarre plot twist that the main villain's plan is
an insurance scam.
, though I did like the cackling, Star Wolf-esque rival team.

Joint Assault's big problem is that the mission design is kinda lackluster. The game can't decide if missions should be sparsely-populated and padded by dead air or amusingly cruel. All too often missions have very few enemies and minute-longs intervals where there's nothing to do. On the "amusingly cruel" end, one mission has you fighting two synchronized airships who take an assload of punishment and turn like a regular fighter plane would. It's kinda schizo, is what I'm saying.

On the plus side, the game does feature a welcome focus on customisability. The previous handheld Ace Combat (X: Skies of Deception) introduced the concept of tuning planes with unlockable parts, but this was limited to a tiny selection of fictional planes. Now tuning is open to all planes on the rosters, and for the first time since 2000's Ace Combat 3, you can unlock different types of regular missiles, not *just* special weapons. Even then, the process is very grindy as unlocking the ability to purchase all 8 weapons available for a plane require completing the same number of missions with it.

The game has the occassional flash of excitement and the Ace Combat basics are solid enough it's still a fun rompt. Ultimately Joint Assault is a completely inoffensive entry in the Ace Combat canon.
 
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Super Runabout: San Francisco Edition is the 2nd installment of the cult-ish Runabout franchise, a series of mission-based driving games where characters accomplish odd jobs by driving around like maniacs. You have two different scenarios with 6 missions each, multiple vehicles you can select from ranging from a Porsche to a van to a moped, and you're get points for every amount of property damage you cause.

It's a solid enough premise, but where SR:FRE falters is that the missions are kind of lame and simplistic: For example, the third mission of the first scenario is about stopping a F1 race car theft, but you don't actually interact much with the car: rather than damaging it, driving it into traps , luring it or whatever, you just drive to a specific point before it does (not difficult as the stolen car moves Very slowly) and the mission just ends. In another mission, you have to drive limos into body of waters, but rather than it being part of a chase, the limos are immobiles and already parked near water. Also while the game seemingly encourages driving around at full throttle and recklessly destroying things, most of the vehicles handle like boats and can't take much punishment, so most missions are better accomplished by driving slowly and safely. Which doesn't make for a thrilling game.

Maybe I'm premature in my impressions (I completed four missions out of 12), but Super Runabout doesn't make a great first impression.

After Super Runabout's release, some of the developers fucked off and started their own company named Bunkasha Publishing, which released a spiritual successor called Wreckless: The Yakuza Missions in 2002. Comparing the grafx and performance would be unfair (Wreckless is a Xbox game), but it's a massive improvement in every way: the missions are more numerous, complex and interesting, the driving physics are smoother and more forgiving, and it's all-around much more fun game. So yeah, if you want a wacky mission driving game, get Wreckless - it's much cheaper too.
 
Pokemon Y.

Mainly because Kalos as a region never really left much of a impression on me for the first time back in 2013, excluding a select few landmarks and locations such a Lumiose City. On my initial playthrough in X, I went with Froakie as my starter but this time I chose Fennekin to spice things up a bit. Currently just taking things slow and trying to soak in the environment this time.
 
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Earlier today I got

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Being an huge fan of Contra, I always had a mild interest in the game but it came out at a period where I didn't have my own income and being burned on Gradius Rebirth (which imo, is an outright bad game) didn't help either.

I've been able to extract more enjoyment from this than Gradius R since Contra is a more solid and consistently fun series than Gradius, but Contra R suffers from many of the problems that made me dislike Gradius so much:

-The game is incredibly ugly. I don't know why it's never brought up in threads about bad attempts to update 2D games like the 3D Rocket Knight or Super Street Fighter II HD because it has all of those beat in the ugly factor, handily.

-Ignoring good additions from later entries for no good reasons. You know how Shattered Soldier had this neat thing where you could move in the opposite direction of where you'Re shooting? Or how in Contra 3, you could shoot both of your equiped weapons at the same time? Well fuck that new-fangled Playstation bullshit man. With Rebirth, it's Three Butoons and the Truth

-The game is overly reliant on characters and set pieces from the previous games and what there is that's new is uninspired. Oh hey look, it's Red Falcon again. And he fights exactly like how he did in Contra III..!

Also the explosions effects for every enemies are overdone and obscure things that can kill you.

So yeah, I'm not impressed at all by M2's original development efforts so far and I can't believe the dickriding the Rebirth games got (and still get!) at release. I'm certainly not in an hurry to pick up Castlevania the Adventure.
 
(by special request of @MonaWare )

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Vigilante 8: 2nd Offense is the sequel to Vigilante 8, an attempt to make MechWarrior 2-cousin Interstaee '76 more pallatable to the console crowd. Set in an alternate 70's where a greedy oil conglomerate attempts to monpolize's the world's energy production, two factions, the heroic Vigilantes and the eeeevil Coyotes battle for the oil reserves of the US.

I only briefly played the first V8 in emulators almost a decade ago, and it didn't leave much of a lasting impression positive or negative. Due to the series enduring popularity, I figured I might as well give its sequel a try. V8: 2nd Offense makes a very good first impression, what's with its beevy of content, large maps filled with secrets, cool and fun characters, and great presentation. The game has several neat details, like how all of the character's ending FMVs actually form a continuous storyline and the ability to unlock all of the maps from the original V8 (in the PS1 version, this is accomplish by inserting the original game's disc and then inserting the sequel for bonus weird points)

Where 2nd Offense stumbles hard is the Mission mechanic. The first V8 had this thing where you could progress through each characters storyline by killing every enemies in a level, but to truly "win" and unlock a new character, you had to accomplish a side goal, which was either to defend a specific structure (if playing as one of the good) or destroy it (bad guys). 2nd Offense expands on this in a deeply unpleasant way: the protect/defend objective is still there, but in addition, each character has a third mission, which most often consist of picking up a number of items and sometimes deliver them to a specific location. This sucks for many reasons:

-It's boring.

-The item locations are random.

-When you pick a mission item, it takes up a spot in your inventory of weapon. You can only hold a maximum of three weapons normally and picking up an item reduces that to two. It's not possible to discard them.

-Enemies can pick up items and there's no way to know that until killing them.

-In missions where you need to deliver the items, if you pick up even just one, the mission will not end until you deliver it (which is often irritatingly vague).

So yeah, missions sucks and make unlocking new characters a pain in the arse. In the end I just used the cheat code to unlock everything. Life is too short.

So yeah, Vigilante 8 2nd Offense. (Mostly) good presentation and mechanics marred by baffling design decisions that makes you wonder if the development team had the collective IQ to spell its own name. Still worth a play - I just hope you don't have an idealogical opposition to using cheat codes..
 
Still playing Zelda Breath of the Wild. It's gotten me a few thousand subscribers, so why stop now?

now picturing cm30's wild career as a youtuber

>goes on twitch. subs explodes.

>cm30 fandom has a name.

>the cheat master thirty brand expands. sub-channels starring boring people who aren't cm30 are created

>has neogaf threads made every time he farts

>is invited to a corporate stream for gamescom. flubs line reading.

>does voice-work for indie spiritual succesor to intergalatic wrestling cage match. removed from game after tweeting out support of UKIP
 
Hah, that made me laugh a bit! Though to be fair, I can really see myself being removed from a spiritual successor or ending up in a NeoGAF controversy. Simply for some less extreme but still controversial political views.
 
I just hope you don't have an idealogical opposition to using cheat codes..

I really dont : p In fact I was really into Star Wars Jedi Knight Jedi Academy (Thanks to Hex Scout), and I totally just played through the game with the invincibility cheat on : p Am not bothered by it at all if it makes the game more fun, haha.

And yeah, I actually tried the game a bit too, and couldnt get into it : p A youtuber I like got me interested in trying the game, but it wasnt for me.
 
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