Opinions on Wario Land Shake it?

Your Opinion?

  • Good Game!

    Votes: 14 63.6%
  • It's Okay...

    Votes: 4 18.2%
  • Could've been better.

    Votes: 4 18.2%

  • Total voters
    22

Rei

Pro Coolman
This is probably the least spoken about for the Wario Land games, either that or Virtual Boy Wario Land. But Personally it's a pretty good game,though it kinda took it's 'Rush to exit the level' Thingy from Wario Land 4. Though the shaking mechanic is cool! The story is interesting,and it's pretty good.And the graphics are amazing! I would love that over older Wario Land games. So what arre your thoughts?
 
I like it a lot.

I don't have much to compare it to because it's the first Wario Land game I've been able to sink my teeth into. Even though you have the end level rushing mechanic, I enjoy that there's no time limit through the main level, so you can really get to every nook and cranny there is. The graphics are incredible for what they do. The cinematic are adorable because Nintendo made the lack of spoken voice acting and just subtitles with characters making noises work.

It's a shame it's the most recent Land title and it came out roughly 8 years ago. I'd like to see more Land games take the good aspects from Shake It in the future.
 
It's a good game. The graphics look fantastic, quite a few of the levels are interesting and well designed and the bosses are great. As in, better than the bosses in the rest of the series up to that point. The humour is great too, loved the treasure descriptions:

http://www.mariowiki.com/List_of_treasures_in_Wario_Land:_Shake_It!

Hypno-Specs

Hypnotize your friends! Hypnotize your enemies! Basically, just hypnotize everybody!

Fossilized Drumstick

You know what was tasty? Dinosaur meat. It's really hard to find fresh these days.

Energy Drink

Looks like cough syrup. Tastes kind of like cough syrup, too. Wait a minute...

Rainbow Toucan

Some birds fly so high that they become rainbows. This bird is just wearing makeup.

That said, I do prefer Wario Land 4. Wario Land Shake It had some nice ideas, but it also had quite a lot of 'generic' levels and themes that don't stand out as much as in 4 or even Wario World. Bit like in Wario Land 1, where quite a few level ideas kind of blended together due to the similar concepts and aesthetics. Basically, compare the haunted levels in 4 (a town, an arabian area, hell and a hotel) to those in Shake It (two haunted houses). Or the ice levels in 4 (a cold storage facility, hell) to those in Shake It (two Christmas style wonderland areas). They look great and (in these cases especially) sound great, but the themes are a tad samey.

Music is a mixed bag too. Lots of the songs are really good, like this one:



Or this:



Etc:



But then you've got some rather less memorable ones, especially in the jungle and plains areas. A cynic will say it seems to be tied to how interesting the level theme is; the ones with interesting themes (the casino areas, the bonus levels, the ice levels, the haunted houses, the boss fights, etc) tend to have really good music and some others not so much.

It's a good game in general, just some bits are less memorable than others.
 
Wario Land Shake it! is a solid game, really good revival of the series. I wish they made more of those...
Though the game could be better in terms of gameplay, it still stands out as well designed game.

To me, it's the worst of the Wario Land series, but that's not a negative thing, oh no! Making a Wario Land game like this one and saying it's the worst of the series may make it sound like it's bad, but it's definitely a must have!

CM30 made all the points about this game, I can't really add more to it!
 
Yeah, bit like saying it's the worst in the Donkey Kong Country series or worst 3D Mario game. Thats still really good on its wn merits.
 
I can echo that it may not be the best in the series, but it's still being damn fine game in it's own right, the one thing that I appreciate the most however is just how genuine it feels.

Interviews and it being the first Good Feel developed game always gave me the impression that Shake It was very much a passion project and it really shows in the game itself. In it's gorgeous hand drawn visuals, the way it perfectly captures Wario's character as a brash, greedy treasure hunter, rather then reduce him to nothing but a FatFartFanatic and the various throwbacks to older Wario plattformers like the return of Captain Syrup, the Land 2esque train level, the Greenhorn Ruins remix, the subwarine levels (which bear some similarity to Captain Wario from Master of Disguise) and a couple of returning Land 4 mechanics.

Above all else I love Shake It because it shows that there are people in the industry that truly love and appreciate both Wario the character and his series, which is something we don't see often enough and that alone already makes Shake It something truly special in my eyes.
 
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Wario Land: Shake it! is an awesome game.

Aesthetically, it's beautiful. The hand-drawn graphics and animated cutscenes are phenomenal. The music is great. Captain Syrup returns! What's not to love there?

Yet somehow, there's something off about it. It's just not as inventive, or as ambitious, or as large in scope as, say, Wario Land 2, 3 or even 4. Out of all six Wario Lands, I'd have to say it's the weakest.

But as CM30 said, that doesn't mean much, as it is still a great Wario Land and an excellent game.
 
I can echo that it may not be the best in the series, but it's still being damn fine game in it's own right, the one thing that I appreciate the most however is just how genuine it feels.

Interviews and it being the first Good Feel developed game always gave me the impression that Shake It was very much a passion project and it really shows in the game itself. In it's gorgeous hand drawn visuals, the way it perfectly captures Wario's character as a brash, greedy treasure hunter, rather then reduce him to nothing but a FatFartFanatic and the various throwbacks to older Wario plattformers like the return of Captain Syrup, the Land 2esque train level, the Greenhorn Ruins remix, the subwarine levels (which bear some similarity to Captain Wario from Master of Disguise) and a couple of returning Land 4 mechanics.

Above all else I love Shake It because it shows that there are people in the industry that truly love and appreciate both Wario the character and his series, which is something we don't see often enough and that alone already makes Shake It something truly special in my eyes.
(Not necessarily trying to argue but just provide a contrary viewpoint.)

While I also have similar sentiments I feel like they focused too much on the characterization and style and not enough on gameplay since the game overall just feels very sterile in almost all aspects except the graphics. While I appreciate the good intentions good intentions don't always make good games.
 
Motion controls not good.
97_-3-.png
Subwarine levels not fun.
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Rocket Bucket levels not fun.
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Unibucket levels not fun.
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Hot Roderick fight not fun.
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Throwing motion controls are fine but not nearly as fluid and fast as in previous games. You can't even jump and throw. Well, you can but it won't do you any good. The bouncy enemy mechanics aren't there. Enemies all feel heavy and using them feels stiff and slow. You can't even bounce on their heads more than once. Same goes for the bosses. They feel stiff. Not dynamic like WL4's bosses. There's also a lot of waiting for patterns to end.

There's a lot of trolling in the level design. "Oh, you just jumped down this hole? Well, guess what, you should've done a ground pound instead and now you have to play the level over again if you want the treasure! Haha!"
"Oh, you chose the bottom path? Well, guess what, should've chosen the upper path. Better restart the level! Hardy har har!~":HAH:

I also hate how you can't ground pound while holding left or right on the D-pad. Makes the game even less dynamic.

Eh... sorry I only feel like pointing out the cons right now. This was only about the gameplay though. I'm sure there more but.... :SBubble:
 
I must admit I find it pretty boring. I don’t have any extreme feelings toward it either way. I don’t mind the dash-to-the-exit mechanic (Wario Land 4 may be my favorite game in the series), so that’s not the issue. I think it’s just very slow, and I dislike the lack of status effect-based puzzles.

Outside of the gameplay, while I appreciate the love that clearly went into the hand-drawn art style, the aesthetics , settings, and character designs are generic for the most part. I kind of feel like they neutered Wario’s spunk. I don’t care for the music, either.

It’s my least favorite Wario Land game. (I haven’t played the VB entry.)
 
Wario's spunk?

Do people even still speak like that?



But yeah, the ideas are certainly not as interesting as in some of the other Wario games. Lot of text book level themes used here.
 
i see "spunk" used reasonably frequently, though it's alsmot invariably followed by a low-effort joke about it sounding like an euphemism

That being said, how not-reageanomics of you, cm30
 
Huh, guess those Super Mario World special level names are relevant again too.

Or is that not gnarly enough?
The average person has a sixth grade reading level. You know what spunk means. I know what spunk means. Jimmy down the street knows what spunk means. If one's aim is to be understood, one will appeal to the lowest common denominator.

Humor is not your forte. (That means strength.)
 
The average person has a sixth grade reading level. You know what spunk means. I know what spunk means. Jimmy down the street knows what spunk means. If one's aim is to be understood, one will appeal to the lowest common denominator.

Humor is not your forte. (That means strength.)

Not in the UK they don't. You probably don't want to know what we consider 'spunk' to mean here.

Though it'd definitely appeal to someone with a 'sixth grade reading level'.
 
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