I thought the Side Missions were interesting and hard,giving the game some more difficulty than it already had... and there are some flaws about the game that make it the not-so-perfect game..I like everything with the exception of the side missions about the game.
it's shallow as all hell honestly. I appreciate what it tries to do (especially the art style and movies, those are awesome) but it lacks the grit or general "darkness" i like from WarioLand. WarioLand 4 was constantly confusing and scaring the shit out of me and everything was given so much detail, it was as fun as it was tense and super experimental. I don't feel like Shake It has any personality in that regard, its too slow, it's art style is way too generic for a Wario game, and it's levels always feel the same. Going out of Shake It I didn't feel any excitement or happiness but you can bet my ass in every second of the other warioland games i was super excited.
also fuck motion controls. i don't even know why they included them when smooth moves was a fantastic implementation of them in comparison. i guess just because they needed "Yes, that's the wow!"
Yeah the bosses of Shake It were pretty great, that I can agree on. The infestation of the Wii with motion controls always annoyed me even when I was younger (especially in dkc:r holy shit i hate shaking my wiimote like that). Sucks because the games motion controls were actually designed for were fun (while i play it with a gamecube controller now, MKwii with a wiimote was earth shatteringly new for me back then because i'd never seen that ever in a video game, made me feel like I was actually driving a car) but they were constantly shoehorned into games that really didn't need them and just came off as overwhelming.The Wii era had a lot of instances where motion controls were seemingly just included for the sake of it. See also Super Paper Mario, Super Mario Galaxy 1 and 2, Donkey Kong Country Returns, etc.
But I do agree it lacked some 'edge', and didn't feel quite as original as Wario Land 4 did. The level themes are definitely way more generic in Shake It, with a lot of ideas going for familiar yet safe platformer tropes (snowy Christmas level, haunted house, Egyptian style desert, etc) rather than the more creative setups 4 had (icy refrigeration plant, haunted village and hotel, giant board game, etc). Meanwhile the enemies do feel a tad bland/generic compared to their counterparts from previous games, with a few exceptions.
Still, I'd say at least the bosses did well in Shake It originality wise. Stuff like Hot Roderick, Chortlebot and Large Fry are definitely more quirky than your usual platformer foes, and very different from what you might expect at the end of their respective worlds.
Yeah the bosses of Shake It were pretty great, that I can agree on. The infestation of the Wii with motion controls always annoyed me even when I was younger (especially in dkc:r holy shit i hate shaking my wiimote like that). Sucks because the games motion controls were actually designed for were fun (while i play it with a gamecube controller now, MKwii with a wiimote was earth shatteringly new for me back then because i'd never seen that ever in a video game, made me feel like I was actually driving a car) but they were constantly shoehorned into games that really didn't need them and just came off as overwhelming.
Overall Shake It is a FINE enough game (I mean Wario is so good none of his games are truly bad) but it really pales in comparison to the utter mindfucks that were WarioWorld and WarioLand 4 to me. it's like trying to top 2 masterpieces with an average game, it just doesn't work. I also don't feel like Wario himself is the same in Shake It, while he's fine enough he just doesn't have the same shock value to me as he did in the other games. he does have some hilarious moments though that still make it great and same with the game as a whole, what always made Wario as a franchise stand out to me was how it was pretty much the anti-mario, it never stood still and every single game was overwhelmingly confusing, weird and different but shake it feels really...standard in comparison to the other games.
hahah yeah, skipped Master of Disguise because I knew i wouldn't like it. =3=Oh the motion controls in DKC Returns were pretty dire. Thank god Tropical Freeze made them entirely optional.
And I get that about it not living up to the previous two games or so. Wario Land 4 and Wario World were certainly very weird and out there, so to go back to a more standard feeling platformer with Shake It must have been jarring. They understood that Wario was a badass, but didn't quite get that the wackiness of the world and inhabitants was as big a part of the series charm in my opinion.
Also I'm gonna guess you skipped Master of Disguise, cause that game is... somewhat of a mixed bag. It has some charm (like in Shake It, the bosses seem to be the high point there, along with the music), but it definitely didn't capture the feel of the older titles.