Well it's not fun. Just annoying.
Also, when you're making a rom hack you shouldn't just edit random parts throughout the game. Start with level one, then two, etc.
When you have to go around actually finding significant changes, that's not very exciting.
Anyone who's done SMW hacking knows - don't just start adjusting pre-made levels - delete everything and start with a blank one.
Same here. Making a romhack, you should just create your own levels.
I know the level editor isn't that easy to use, but still...
This is based on the super hard version of my hack, and it may be seeing some improvements!
I am trying to figure out how I am going to change most of the levels, so I won't release it for a very long time (Several months), at least until I have made enough significant changes to warrant a release.
Thank you for your encouraging tips, and when a release is ready, I will post a new thread!
Until then, I will leave you with this:
HOLY CRAP, THIS HACK IS FRICKIN' HARD!!! I do not recommend playing this with a keyboard!
Well, I hope it's hard in a fair and engaging way, not just in a frustrating way.
Also, maybe consider putting in a difficulty curve as opposed to a difficulty wall. I.e. don't start with the most difficult part, ease the player into it gradually.
...unless you literally wanna make it Kaizo Wario Land 3.
Tho I'd rather see a more reasonable difficulty level.
That's the idea. I, for some reason, really like making super hard hacks, because it is very satisfying to make it through them! (And they are fun to fail too)
So I guess the theme for this hack is Kaizo Wario Land 3. Some of the levels are still not super difficult though (Such as The Peaceful Village, and a Town in Chaos)
I would call the unnamed hack a causal hack.
It also just started as a scratch pad for tinkering with various things in the game. I at first had no intentions of releasing it to the public until I registered here. It is actually a very old hack dating as far back as
2012. That's why it was so lackluster.
It eventually evolved into what it is today.
The new hack will be a mostly Kaizo Wario Land 3, with some easier levels in between. I am not sure when I will release it, but if you would like a demo to try out, I can post one. It is not intended to be played casually.
It however, has a "restore point" function (unintentional) that loads the position you suspended your game (by selecting "SAVE" on the pause menu) on if you touch a checkerboard tile (Which are tiles that warp you to a sector when touched. If there is no defined destination, you will return to the title screen. This is a key feature for this hack)
I do feel like too many hacks and fan games go for difficulty now, and it's often not for the better. Everyone seems to want to make ultra hard games, but to be honest, don't think that's a good thing for series like Mario and Wario Land. They weren't hard games to begin with, and part of their appeal came from being reasonable games with fun level design and creative ideas rather than them being some sort of Super Meat Boy esque ultra challenge setup.
Kaizo as a concept is just way overdone at this point.