Straight lines and 2D section... Will level design be made open with lots of platforming? Will Modern Sonic not control like a tank and be given momentum? Will Sega realize that both Sonic Mania and Classic Sonic is a thing and putting 2D section is making the game 85% 2D? Find out in 5 Years if we even survive that long!
New Classic Zone revealed (Finally)
And it's Casino Forest, which is basically a casino plopped on top of a forest
It looks nice, the idea is interesting and the level design in general is a improvement over GHZ, but it doesn't really do anything unique with the idea (Wished there were more forest/ruin elements alongside the casino ones.) and the shortage of enemies and obstacles certainly gives the zone a feeling of emptiness (Which I hope is improved once the final game is released.) and I'm interested in playing this one and seeing how it all turns out. (I'm espeically interested in seeing Modern and Avatar's take on it.)
The level looks nice. I love how the neon pop with the level looking dark. The lack of enemies is strange and makes levels look empty. I just hope that there's more locations to go to instead of just the levels we've seen from trailers. Also hoping that every level they have shown are not that short because so far the level design (especially for Modern and Avatar) looks boring with everything being straight lines and 2D section everywhere in a game that has Classic Sonic playable.
Ooooooo this was shown off a few days ago and it's from Tyson Heese
I wonder what IDW's take on Sonic would be like?
Hopefully we'll find out more about the comic as it certainly sounds and looks promising. (IDW is planning on sharing more details about it later today.)
So this is generally unrelated to the above but
I always thought the 8-Bit quadrilogy (Sonic 1, Sonic 2, Sonic Chaos and Sonic Triple Trouble) deserve better recognition then they currently get.
They're not up there with the Genesis games by any means and they definitely have their own little quirks, but I think they're still pretty decent Sonic games overall with their own unique identities.
The ideas and zones they have were pretty stellar too.
And the music is also great too, showing that great Sonic music can be done on anything.
Also Triple Trouble is where Fang the Sniper/Nack the Weasel made his debut
By far one of my favorite characters from the classic era and one I hope can make a proper return to the games someday.
And not via illusions or cameos
(He still appears in the comics though which is nice at least.)
So this is generally unrelated to the above but
I always thought the 8-Bit quadrilogy (Sonic 1, Sonic 2, Sonic Chaos and Sonic Triple Trouble) deserve better recognition then they currently get.
They're not up there with the Genesis games by any means and they definitely have their own little quirks, but I think they're still pretty decent Sonic games overall with their own unique identities.
So this is generally unrelated to the above but
I always thought the 8-Bit quadrilogy (Sonic 1, Sonic 2, Sonic Chaos and Sonic Triple Trouble) deserve better recognition then they currently get.
They're not up there with the Genesis games by any means and they definitely have their own little quirks, but I think they're still pretty decent Sonic games overall with their own unique identities.
Sonic Triple Trouble was the first game I ever properly owned so it certainly is pretty special to me. For the longest time I had probably played the Game Gear games more than the average Sonic fan. They're all pretty flawed but I liked them then and even now as a more bitter sort of semi-Sonic fan I still like them. The first game is pretty basic but I find it quite fun to return to every now and then since it makes for a good quick playthrough. The second game has some rather wonky level design; some really great music though. Sonic Chaos I would say is actually quite fine in most aspects aside from maybe being a bit short. I may have to revisit this one. Sonic Triple Trouble is probably the most substantial of the bunch though it does feel kind of sluggish and clunky.
I do kind of wish they'd get more recognition though a part of me also wishes they don't, hahah.
I would almost put Sonic Pocket Adventure on another level. I only have 2 knocks against it. The overall lack of originality though I can forgive this a bit since a 2D Sonic game hadn't happen in a while. The other is the rather questionable at times music placement which isn't that important.
Sonic Pocket Adventure is certainly a interesting Sonic title to say the least.
Techincally speaking, it's very impressive for a handheld Sonic game at the time, as the mechanics from the Genesis games are translated pretty well here, and at the time, it's probably the best Classic Sonic game on handhelds (It does play well and there's some replay value here thanks to the puzzle pieces scattered throughout the levels.)
And as a possible grand finale of the Classic Era, it actually fits the bill well, serving as an approriate finale to the classic era (Featuring various elements and pieces from the Classic Era.) while also making a nice little transition from it to the Adventure/Modern era what with how Sonic looks (Being basically a hybrid between his classic and modern design.)
And how Eggman goes from his classic outfit in the beginning
To his modern design later on near the ending.
I don't know, it seems pretty approriate to say the least.
Though I do agree with Magma in that it does suffer from a lack of creativity at times and the soundtrack I feel like can be oddly placed at times.
Overall though, I think it's a decent Sonic game (Though I certainly won't go as far as to say it's the best 2D Sonic or even the best Sonic on Handhelds.) and it's one that I would probably still recommend to those that are interested in it, even though I think there's much better out there.
Strangely enough though
It's notable for being probably the only Sonic game in existence to get a perfect 10/10 from IGN of all places.
Do I think it deserves that high of a score? no not really.
So Space Port (Aka Chemical Plant)
It actually looks pretty cool from a visual standpoint
It's certainly better looking and different then GHZ
And the train sequence, while very unnecessary. does look cool at least. Though the level design falls into the same traps that previous levels did, with the overly linear and straightforward level design and the lack of zone gimmicks to make it truly stand out. (Really Forces' design, while not shit, is definitely a step down from Generations based off of everything we've seen.)
Overall, it's alright. Nothing that blows my socks away or anything, but alright.
Now can we please see Modern Sonic again please?
Seriously the only zone we have from him (Not counting the tag team stage.) Is the same level we've been seeing since SXSW (Sunset Heights) and with the game being released 3 weeks from now.
I hope we get at least one new modern zone before it's release.