Thank you Not a whole lot of changes in this update, but I hope you'll like it!I'll give you some feedback in the week or so. Just got to download the newest demo and try out the new level.
Thank you Not a whole lot of changes in this update, but I hope you'll like it!I'll give you some feedback in the week or so. Just got to download the newest demo and try out the new level.
The game is still going! It's just gone slow due to lots of things. I just today uploaded a new Demo, so you guys can try it out HERE:I hope not, I was quite looking forward to seeing this one get finished.
Maybe gameonion could shine some light on the situation?
The game is still going! It's just gone slow due to lots of things. I just today uploaded a new Demo, so you guys can try it out HERE:
Project Wario Land DEMO 4.exe
Don't mention a project unless you have enough done that there's a demo.Hey everybody!
This is a thread for a fan-game that I'm currently helping with. Scroll down for more info.
What is this game?This Wario Land-game is 100% fan-made. Nothing official. It will be free to download. It's not a ROM-hack. No demo yet. Okay? Okay. The game is being made in Multimedia Fusion 2.
Comparing this game to other Wario-games is hard. Imagine this game being like an open world Wario Land-game, along the lines of Super Mario 64... in 2D. Exploration is a huge factor in this game: While exploring, you can find various things. Soundtrack CDs for the sound test, money to buy items in the shop, heart-crystals (which give you extra hearts, kinda like Zelda's heart containers), costumes (more on that later) and various other things!
The health-system is just like the one found in Wario Land 4: You have hearts, and you can fill them by either finding more hearts or collecting these red orbs dropped by enemies. You start out the game with 3 hearts, but you can find heart-crystals to get more hearts.
Costumes can be switched at will. They don't work like transformations at all. Different transformations have different abbilities. I won't list them here right now, but there are a lot.
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Is this game done yet? If no, what's the progress?
Short answer: No, the game is not done yet.
There isn't a demo yet either.
That doesn't mean that we don't have anything to show though, we have a working build in our greedy, slimey developer hands RIGHT NOW! The problem? It's not done yet and there are bugs to be fixed. Depressing, we know... *sigh*
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Team-MembersShort, low quality gameplay by TheDaKoopa 1 2
Programmers
WwwWario (Lead Programmer)
Graphic-Artists
gameonion (HUD, Logo-Artist)
Spriters
BRIE (Main-Spriter)
WwwWario
Musicians
Alex Naveira / Bauerklos
Level Designers
WwwWario
gameonion
BRIE
Testers
All development team-members
TheDaKoopa
If you wanna join, we're currently searching for spriters that know how to animate.
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Screenshots, Videos, etc.
Check Alex Naveira's channel regularily for soundtrack-uploads.
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If there are any questions you want to ask, feel free to do so!
Don't mention a project unless you have enough done that there's a demo.
Sorry
Here's some gameplay with better quality!
niogio gives no fucksJust another Warioland 4 without the extra stuff.
You know, first you complain that I haven't uploaded any demo, when I have uploaded several of them, the latest one being posted a few posts above yours, in fact. But then you also complain that the game is a Wario Land 4 clone by watching 1 short tech demo from 2 years ago.Just another Warioland 4 without the extra stuff.
So I'd love to hear your opinion AFTER playinc what I've worked on for 2 years
I coded a full Wario platformer when I was 12 (in 2010). I also coded 3 more platformers the following years. I wouldn't have any problem developing the rest of this game in a month or two. The reason it has taken 2 years is because I simply haven't had time to work on the game due to very important stuff happening in my life, as well as lack of motivation to work on it due to limited respons on it on my Youtube channel. I haven't spent 2 years on this demo aloneTbh 2 years to create a demo isn't exactly much progress. I coded a full 45-minute game at 14 in visual basic within a month and that was during the school year.